Skyward Sword heavily integrates the use of the Wii MotionPlus; swordplay, for instance, is integrated with the controller to a point where the player has one-to-one motion control over Link's sword and the its attack directions. This allows for the sword to be integrated into puzzles to a greater extent than in previous titles; for instance, defeating a Deku Baba requires that Link deliver a vertical or horizontal sword strike depending on the position of the enemy's mouth.
Other items can also be controlled with the Wii MotionPlus such as bombs, a Slingshot, a Whip, and the new Beetle. Link will be able to upgrade his items using certain treasures or artifacts recovered by defeating enemies; these include his shield and Beetle, Additionally, Link will be able to use Zelda's harp, and playing the harp will involve use of Wii MotionPlus.
A stamina meter will allow for various actions such as sprinting. Unlike earlier installments, the consumption of potions occurs in real-time. The heads-up display will also be adjustable to some degree. Similarly to the Wii version of Twilight Princess, Link will be right-handed to accommodate the majority of gamers, as opposed to his usual left-handedness. It is currently unknown whether or not there will be an option to swap the dominant hand.
Link flying a large bird to travel between realms
To travel between the floating islands of Skyloft, Link rides a giant bird. These birds can be summoned from various docks placed around the floating islands. Anyone who jumps off one such dock will be caught in mid-air by a bird.