Dark Elves (Dunmer) - The Elder Scrolls V: Skyrim wiki

Character Creation (Starting Skills and Abilities)



  • Flames - Fire that damages 8 points per second.
  • Healing - Heals the caster 10 points per second.
  • Sparks - Lighting that does 8 points per scenond



  • Ancestor's Wrath - For 60 seconds, opponents that get too close take 8 points fire damage per second.


Active Effects:

  • Resist Fire - 50% resistance to fire.


Skill Bonuses:

  • Destruction +10
  • Alchemy +5
  • Illusion +5
  • Sneak +5
  • Light Armor +5
  • Alteration +5



The Dunmer, more commonly referred to as Dark Elves, are the dark skinned elven natives of the province of Morrowind. They have red, glowing eyes and their skin tones vary from green to grey, and even light blue. They are known to be extremely strong, intelligent, and very quick, but are said to be ill favoured by fate.
Their combination of powerful knowledge learned from centuries past and strong, agile physique make them superior warriors and sorcerers of great and powerful magic. On the battlefield, Dunmer are known for their skill with a balanced use of the sword, the bow and destruction magic. Offensive Spells seem to prove worthy alongside a spellcasting Dunmer on the Field.

In character, they are grim, aloof, and reserved, keeping to themselves as much as possible. They are just as distrusting and disdainful of other races as they are to other Dark Elves. The Dunmer and their national character embrace these various connotations with enthusiastic behaviors. In the Empire, 'Dark Elf' is the common used term used by any humanic race, but in their homeland; Morrowind, and among their Aldmeri brethren, they are known as Dunmer. In Morrowind the main religion is the worship of the Tribunal Temple but a large number of Dunmer also worship Daedric deities. They see Malacath and Boethia as primary Daedric deities, and their lack of proper social behaviors links them to their dark worshipping of the gods. The commoners ban their behaviors with harshful distrust. The lack of proper etiquette among these dark-skinned elves make them far inferior in the eyes of an Imperial.

Originally the Dunmer were Chimer, however, they were changed by Azura after the Tribunal Temple's betrayal of Indoril Nerevar.



The Dunmer are well-balanced characters. They can become any of the three main archetype classes with ease. With good Destruction bonuses and combat bonuses to start off with, they can make perfect middle-of-the-line fighters with enough magic to get the fights finished. Also, with their 75% Resist Fire, they can be very useful in Oblivion, where Daedra, one of the most abundant enemies, are encountered. The same goes for planned vampires, as a Dunmer's 75% fire resistance cancels out the largest Weakness to Fire that full vampires have. Hostile Dummeri will most frequently be encountered as Bandit Bowmen or as Bandit Ringleaders, based on chance or your current skill in Luck. These Dunmer tend to be equipped with light armor and archery equipment (or a blunt weapon in the case of Ringleaders). Among the vampires, the Assassins, Battlemages, Nightblades and Pilgrims are Dunmer, including Assassin Vampire Matriarchs and Patriarchs. These classes seem to reflect, when showing bonuses and affected skills, that they work well with the Dunmer race in-game.

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