Vampirism - The Elder Scrolls V: Skyrim wiki

Contracting Vampirism

Players can contract the vampirism disease, Sanguinare Vampiris, through combat with a vampire. The player will be notified when they have contracted the disease and will have 72 hours to cure his or her self. After 72 hours, the infected player will become a vampire, obtaining the abilities of a stage one vampire. The player can cure themselves at an altar of a church or altar in front of a Statue of the Eight (ie. Talos in Whiterun), when in the early vampire stages. 


Sanguinare Vampiris is easiest to contract in Broken Fang Cave due to the two fairly weak vampires living there. If the player has high enough magika and enough magika potions, they can just keep healing themselves with the healing spell, and let the vampires attack them until they contract the disease. Another tip is to turn the game difficulty down in the menu, this way the vampire attacks will cause very little damage allowing you to contract the disease with minimal risk of death.

Vampires can also be found in Pinemoon Cave just West of Solitude, or Shriekwind Bastion.

 

Curing vampirism

Go to Falkreath . Once there, speak to Valga Vinicia at the Dead Man's Drink and ask about any rumors going around. She will tell you that Falion in Morthal studies vampires. Speak to him and he will tell you that in order to perform the ritual, a black soul gem must be filled. To get the black soul gem you need to speak to Falion again and he will offer to sell it to you. To fill it, cast a Soul Trap spell on a human target and proceed to kill them. The Soul Trap spellbook can be bought from Falion as long as he is stood in his house, at the jarl's mage in Dragonsreach or most mage shops will sell it. Enchanting a weapon with Soul Trap is also an option. Once done, speak to Falion. He will ask you to meet him at dawn, not far from his house. Once there, he will perform the ritual and you will be cured of vampirism.

Be sure you are not in the final stage, if you are they will recognize you as a vampire and try to kill you, feed yourself before you go there. If Valga Vinicia doesn't activate the quest wait until you become a vampire, any inn keeper will provide the same dialouge once you ask for rumors.

Becoming a Werewolf also cures Vampirism.

 

Stages

There are different stages of vampirism that increase the advantages and disadvantages of having the disease.

Stage One:

Abilities: 

Champion of the Night- Illusion spells cast by your vampire are 25% more powerful.
Night Stalker's Footsteps - Vampires are 25% harder to detect while sneaking.
Resist Disease - Your vampiric blood gives you 100% resistance to disease.
Resist Frost - Your vampiric blood gives you 25% resistance to frost.
Resist Poison - Your vampiric blood gives you 100% resistance to poison.
Weakness to Fire - Your vampiric blood causes you to be 25% weaker to fire.
Weakness to Sunlight - Health, magicka and stamina do not recover while in sunlight and are reduced by 15 points (only when you are outside during the day).

Powers:

Vampire's Servant - Reanimate a weak dead body to fight for you for 60 seconds (can only be use once a day).
Vampire Sight - Improve night vision for 60 seconds (can be used multiple times a day and be toggled on/off).
Spells:
Vampiric Drain - Absorb 2 points of health per second from target (novice destruction spell, cost of 5 magicka per second)

 

Stage Two

Changes from Stage 1:

Resist Frost - Your vampiric blood gives you 50% resistance to frost.
Weakness to Fire - Your vampiric blood makes you 50% weaker to fire.
Weakness to Sunlight - Health, magicka and stamina do not recover while in sunlight and are reduced by 30 points (only when you are outside during the day).
Vampire's Servant - Reanimate a more powerful dead body to fight for you for 60 seconds (can only be used once a day).
Vampiric Drain - Absorb 3 points of health per second from target (novice destruction spell, costs 10 magicka per second).

Powers:

Vampire Seduction - Creatures and people up to level 10 are calmed (cease to fight) for 30 seconds.

 

Stage Three

Changes from Stage 2:
Resist Frost - Your vampiric blood gives you 75% resistance to frost.
Weakness to Fire - Your vampiric blood makes you 75% weaker to fire
Weakness to Sunlight - Health, magicka and stamina do not recover while in sunlight and are reduce by 45 points. (only when your outside during the day)
Vampire's Servant - Reanimate a powerful dead body to fight for you for 60 seconds. (can only be use once a day)
Vampiric Drain - Absorb 4 points of health per second from target. (novice destruction spell, costs 12 magicka per sec)


Stage Four
Changes from Stage 3:
Resist Frost - Your vampiric blood gives you 100% resistance to frost.
Weakness to Fire - Your vampiric blood makes you 100% weaker to fire.
Weakness to Sunlight - Health, magicka and stamina do not recover while in sunlight and are reduced by 60 points (only when you are outside during the day).
Vampire's Servant - Reanimate a very powerful dead body to fight for you for 60 seconds (can only be used once per day).
Vampiric Drain - Absorb 5 points of health per second from target (novice destruction spell, costs 15 magicka per second).
People will be hostile towards you and might attack you on sight.
Powers:
Embrace of Shadows - The vampire becomes invisible, with improved night-vision for 180 seconds (can only be used once per day).

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SoSlow's picture

There is a certain benefits of being a vampire and possessing Necromage perk from Restoration School. It 'll improve most of the spell you possess, enchantment and stuff.

A lot of additional info can be obtained here - http://www.youtube.com/user/pms00

And it is not a spam attempt, it's not even my channel, i just thought i could be useful for users willing to write articles =)

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