Call of Duty infinite spawning enemies....

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Hal0ManiaC's picture
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I will start by simply saying that this is by far the worst idea they have come up with.Of course it is completely understandable that they want to make Veteran difficulty hardcore but...honestly,did they even try the game before they released it?After hours of frustration i managed to finish black ops on veteran difficulty,but the part in the launch station...are you even serious?I spent 1 hour just to make it to the end of the corridor.Now lets move to the realism part.Infinite spawning enemies?...that doesn't even sound realistic.What?,they just send an entire army after you until you die?What about the fact that all these enemies come from a 40x40 sized room?...I don't know maybe i am overreacting but this is just rediculous.

What are your opinions about infinite spawning enemies? 

AussieGamer's picture
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Infinite spawning enemies in a COD game is fucking retarded. In RPG's, it's acceptable. Not FPS's. No way.

pfro's picture
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I sometimes enjoy a good desperate sprint for an invisable line, but only if it is clearly shown that enemies are infinite

Whiplash's picture
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This how I feel about infinitely spawning enemies:

 

Hal0ManiaC's picture
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Damn right man....damn right,the perfect picture.

Catch Grave's picture
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It would be nice if enemies didn't spawn in the first place,instead they were waiting at their location the whole time....walk up on a convention of enemies already spawned in a warehouse lol (funny scenario).

OSad's picture
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...well, what did you expect? War is all about numbers, and when you're in the fronts fighting for your life, they might as well be endless. People often complain that there's not enough realistic games out there in the market, and when a game with realistic features comes around, they can only complain about that which makes it too much realistic.

And really, if you're playing at a difficulty that is simply too much for you, I suggest you pick something that ISN'T the hardest difficulty in the game. Play it on rookie or something, really. Challenging yourself is one thing, being a masochist and bitching about it later is another one.

Solifluktion's picture
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It sucks on Veteran. On Normal it's ok for me. It would be stupid if you could just camp out an entire Army's attack and than proceed with the game, possibly destroying any following scriptevents (and of course the atmo).

I especially hated the Vietnammission where you have to run down the hill and kick those Napalmbarrels down. It took me at least an hour just for this short part (everything that comes after that was a cakewalk).

Benjamin Weeks's picture
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I think that there should be a set number of enemies.

Hal0ManiaC's picture
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Aha....so they are endless in the frontlines but when you cross the invisible checkpoint line they forget that you are there and they stop being endless.?Trust me,you cannot possibly find an argument good enough to support this stupid phenomenon.Oh and by the way trust me i have played many FPSs and i know how to finish a game on the hardest difficulty even if i am playing by myself like the achievment in halo reach,but this infinite spawning thing is just stupid....

Whiplash's picture
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What I want in terms of enemy spawning is something like in Rainbow Six Vegas 2 terrorist hunt, where the enemies spawn on the map and they move around freely.

OSad's picture
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"Aha....so they are endless in the frontlines but when you cross the invisible checkpoint line they forget that you are there and they stop being endless.?Trust me,you cannot possibly find an argument good enough to support this stupid phenomenon.Oh and by the way trust me i have played many FPSs and i know how to finish a game on the hardest difficulty even if i am playing by myself like the achievment in halo reach,but this infinite spawning thing is just stupid...."

No, that'd be just the enemy retreating from your advance. Or what, did you expect that after you burst into the enemy flank, they'll just stand there and get shot, pouring from the same compromised position every time? They need to fall back, reorganize themselves and start retaliating again. That's just basic warfare knowledge. And like I said, there's no "endless" in war. It just looks endless because there's thousands of soldiers at your location, and you can't possibly keep track of them all.

And please, don't compare games like Halo and Call of Duty. Even though they're from the same genre, the concepts are very different and Bungie / Treyarch obviously follow different game philosophies. So you finished Halo on Legendary difficulty, good job. But that doesn't makes you good at Black Ops and vice-versa.

Look, I know it's frustrating when you get shot from the same spot you just killed an enemy in, but that's just how it is. And besides, if you think one of the main elements of the game is so bad, why did you buy the game in the first place? Do you like the game itself, or do you just want achievements? Are you a masochist, or did you just want to have fun? It's no use getting frustrated over these things. That's like getting pissed over someone killing you in multiplayer over and over again. You've never even saw the person, so why are you angry?

Just boot the game at a lower difficulty and have actual fun with it. There's no shame from doing that, and you don't need to prove that you're HARDCOOOORE to anyone by playing a single segment over and over again until you get it right.

CRIMSON_KING's picture
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i fucking hate infinite respawing enemies

Hal0ManiaC's picture
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Ah...so an entire army against one man and they decide to fall back because you crossed an invisible line and they though that you advanced...I can't even believe you use this as an argument,if it was basic warfare knowledge they would just make a tactical push from multiple directions and you would get your ass whooped every time you loaded that specific checkpoint,so you cannot possibly compare call of duty to basic warfare knowledge.And thousands against one?and they are coming from a 40x40 sized room with no signs of breach?Really?This is warfare?On the other hand it is obvious that you cannot possibly compare halo's legendary to black ops veteran as you said yourself,the one is smart and the other is just sloppy,they just use stupid methods in order to make their game difficult.
Oh and by the way multiplayer is totally diffrent,black ops is basically camping the entire game but you cannot compare campaign to multiplayer,under no means.And for me the game is fun and challenging at the highest difficulty,but only when the difficulty is smart designed by adding more powerfull enemies that cause more damage and have more armor,not put a spawn point,a checkpoint line,and some stupid AI charging the same direction over and over again.I wouldn't even bother proving that i am hardcore,especially by playing campaign,multiplayer is where the player's skills are shown(Exception Black ops with Supreme level 10 camping)
Of course no intension to offend anybody who plays black ops.

OSad's picture
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"Ah...so an entire army against one man and they decide to fall back because you crossed an invisible line and they though that you advanced..."

But there's multiple instances in the game where you're advancing with teammates or with an entire platoon next to you. Check the first vietnam level. And of course enemies retreat when you pressure them, that happens in real life as well. The "invisible line" only enemies can magically see that you keep mentioning is simply a way for the game to interpret that and relay it back to you. It's not a cheap device, and most certainly not a way to ruin your experience.

"I can't even believe you use this as an argument,if it was basic warfare knowledge they would just make a tactical push from multiple directions and you would get your ass whooped every time you loaded that specific checkpoint,so you cannot possibly compare call of duty to basic warfare knowledge."

Yes, really. An actual en-masse army having a simple order to "capture this" or "kill that" really has the SWAT level know-how and nerves to perform tactical pushes while under fire from every direction and fighting for their lives. Heck, I'd be surprised if they could hear anything amidst the gunshots and granade blasts. And you can't possibly be useless to the point where you can't fend your own agaisnt advancing enemies at your checkpoint. I mean, it happened in previous games and you've done this before.

Also, what do you mean I can't compare Call of Duty to basic warfare knowledge? It's a game inspired on the cold war, where actual warfare tactics were used. I could compare basic warfare knowledge to EVERY Call of Duty game.

"And thousands against one?and they are coming from a 40x40 sized room with no signs of breach?Really?This is warfare?"

No, of course you can't fit one thousand soldiers on a room, use common sense. There's parts where you're in tight corridors and rooms, and there's times you're out in the open fighting thirty motherfuckers at the same time. The parts were you were going with your team in the 40x40 sized rooms you speak of hardly had 10 enemies per room.

"On the other hand it is obvious that you cannot possibly compare halo's legendary to black ops veteran as you said yourself,the one is smart and the other is just sloppy,they just use stupid methods in order to make their game difficult."

I cannot believe you are blatantly bashing the game twisting my own commentary to your evil needs! Oh, the calamity! Really, I'm sorry, but learning how to properly critique a game element instead of outright calling it stupid because it was frustrating for you is what separates grown men from kids.

I'm not calling you a kid, though. Interpret that however you like.

"Oh and by the way multiplayer is totally diffrent,black ops is basically camping the entire game but you cannot compare campaign to multiplayer,under no means."

Yes, surely people do not play Call of Duty for the cinematic experience the campaign provides, which is one of the biggest selling points of the game, rather for the multiplayer where you're 1337 and pwn some n00bs.

Though I'm not going to touch that part of the game because I've never actually played the multiplayer, nor I ever will, and have no way to tell if it's better than the singleplayer. It's completely unrelated to the topic anyway.

"And for me the game is fun and challenging at the highest difficulty,but only when the difficulty is smart designed by adding more powerfull enemies that cause more damage and have more armor,not put a spawn point,a checkpoint line,and some stupid AI charging the same direction over and over again."

You know what, we've already touched this, but let me tell you straight up again. FRUSTRATION does NOT equal FUN. If you're playing on the hardest difficulty of a game with a bunch of game elements you don't like, where you die in three shots which could come flying from anywhere, just because you want a freaking achievement that in the end of the day will not give you ANY sort of reward besides self-satisfaction for maybe three seconds, there's seriously something wrong with you. I admire people who like a good challenge and know they can take it in the end of the day with a grain of salt, I despite people who want to show off to their e-buddies how big their e-penis is, because they've beaten a game they hate on the hardest difficulty, only to make a thread about it on a random gaming board and forget it completely on the next day.

Basically, if you don't like the difficulty curve, tone it down a little and stop trying to prove yourself to something fruitless. Learn to enjoy the game for what it is, and not for the "challenge" you so talk of.

"I wouldn't even bother proving that i am hardcore,especially by playing campaign,multiplayer is where the player's skills are shown(Exception Black ops with Supreme level 10 camping)
Of course no intension to offend anybody who plays black ops."

I'm going to stop replying to this thread after this. In fact, I don't even know why I started this debate to begin with. It's obvious you're a huge Halo fan, watching your nickname, and you probably haven't played the Black Ops campaign to it's finale, or past the second stage at all. You probably booted up the multiplayer and proceeded to "prove" that you're a very skillfull person at shooters to people you've never seen before, nor will ever see.

I'm not going to criticize the games you like. After all, everyone's entitled to their opinion. I'm also not going to criticize your choice for multiplayer over singleplayer. After all, some people do prefer the competitive play. I also did not meant to offend you in any way, shape or form in these replies. Though, before I go, let me tell you something that you should take to heart:

Please, stop fooling yourself. You're not impressing anyone.
 

Hal0ManiaC's picture
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Look,i made this topic to learn about people's opinions about infinite spawning enemies alright?If you are a masochist and you want to spend 3 hours per day to aim down your sights at the same corner and shoot some infinite spawning AI that's FINE.Thank you for sharing your opinion.If you hate infinite spawning enemies then we agree.
Second: you said''Please, stop fooling yourself. You're not impressing anyone.''
,i am not trying to impress anybody why would i anyway?To get more friend requests?
Third: you said"The parts were you were going with your team in the 40x40 sized rooms you speak of hardly had 10 enemies per room''.Please just play executive order mission and reach the corridor part.The room that the infinite AI comes from is 40x40 with no breach,so no sir it isn't hardly 10 enemies.
Fourth: i played black ops until the end if you don't believe me that's fine if you want my gamertag to view my achievments that's also fine.Plus i just mentioned that infinite spawning enemies is a bad idea,there is no need to tell me to lower difficulty because you think that the game would be fun in a lower difficulty,the word ''LIKE'' is absolutely personal,and many people translate it in diffrent ways,so please let me decide what i like and what i don't.
Fifth: you said ''there's seriously something wrong with you''that was offensive.
Sixth:you said"I'm sorry, but learning how to properly critique a game element instead of outright calling it stupid because it was frustrating for you is what separates grown men from kids."Listen mr.grown man i didn't say the game was frustrating i just hated the idea of infinite spawning enemies,and even the big gamer and commentator Beer Baron said in his black ops commentaries that some parts were badly designed.So please stop making up your own scenarios ok?
Seventh:you said"and you probably haven't played the Black Ops campaign to it's finale, or past the second stage at all. You probably booted up the multiplayer and proceeded to "prove" that you're a very skillfull person at shooters to people you've never seen before, nor will ever see."Black ops multiplayer is simply positioning.
Lastly:Halo fan?yes.Reach fan?No.I just PERSONALLY believe that halo is difficult because enmies are harder:More armor,Better aim,Faster shooting,More damage.These are the elements that make game hard in MY OPINION not infinite spawning enemies.So please if you really want to express your opinion without calling me a show off or a kid,you may.
Oh and:you said"I despite people who want to show off to their e-buddies how big their e-penis is, because they've beaten a game they hate on the hardest difficulty, only to make a thread about it on a random gaming board and forget it completely on the next day"O really?so you understood that i wanted to show off because i beat the game on veteran?I will say it again:STOP making your own scenarios man.Again i made this thread to learn about opinions and trust me,as i saw most people hate infinite spawning enemies.

dexster10's picture
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i think infinite spawning enemies is a cheap way to make a game harder and to add more game length

thebolt's picture
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I don't think complaining about infinite spawning enemies is complaining about a game being too realistic. That would be a phenomenon in the world that I am not familiar with. The inifinite spawning enemies is certainly a challenge but it would be nice if they could make their game a challenge in a more creative, less stupid way.

It really takes me out of the game when part of the experience is finding the invisible lines to cross to push enemy respawns back.

Eagle's picture
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It's somewhat complicated to make a game difficult for the very experienced. Infinently spawning enemies is how some tackel the problem.

On the matter of "realism" though, I kind of have to agree that it's kind of weird, but one must keep in mind that it's still a game. I would like to see a limit to how many people rush you. While they can be "infinent" in the sense that they keep coming and coming, they should do you in two waves. The first one should be made up of the soldiers already on the scene, then there should be some time where no one spawns. Then the reinforcements would arrive. This method would provide the experienced a timeframe in which they can advanced, while the less experienced get swarmed.

That's my two cents about the subject.