skyrim flaws

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nookdaddy's picture
User offline. Last seen 4 years 48 weeks ago. Offline
Joined: Jan 26 2012

well to start things off, skyrim failed at making vampires. the idea of becoming a vampire in this game is truly pointless. being a vampire should consist of increased stamina health and magicka not a decrease. furthermore you should be able to move quieter, move faster jump higher and intimidate more. i cant believe they would ruin this aspect of the game because it was such a key element to oblivion and they just destroyed it in this game.  on another subject, why does ur magicka regenerate 100% slower when actually fighting an enemy compared to using it in a non combat situation? when it matters most, you have to wait 5 mins to use a master spell. also you should not be staggered so easily when casting master spells. im a huge fan but the flaws in the game have made me move onto dark souls. this game was much smaller and less difficult than oblivion was. the guilds were easy and almost boring. i was amazed how pointless the dark brotherhood it seemed to never really get your blood flowing and make you feel like an overall badass.  yeah they took alot of time designing and crafting many many dungeons caves etc, but yet they are all filled with the same enemies over and over again. its sad that i can count the amount of different enemies in the game on my hand. whats an rpg that levels according to ur level? sure in the beginning of the game it was much different fighting a giant or a dragon but once you surpass 55 everythings cake. skyrim = fun for 50 hours then its done.

im also adding this in as i just read on the elder scrolls web page that they are not fixing the final quest where bringing a dragon scale and bone to the guy that creates the dragon potion for you. i dont know what the potion is for and what it actually does but when consumed it doesnt do anything. ive read it supposedly opens a new skill tree for killing dragons or aids you in battle with dragons. this quest becomes active after u kill paarthanux and return to the blades sanctuary.

RPGeesus's picture
User offline. Last seen 4 years 31 weeks ago. Offline
Joined: Sep 6 2010

Nice blog post there.

nookdaddy's picture
User offline. Last seen 4 years 48 weeks ago. Offline
Joined: Jan 26 2012

Its all true.

RPGeesus's picture
User offline. Last seen 4 years 31 weeks ago. Offline
Joined: Sep 6 2010

I don't completely agree, so I'll lay out my points.

a) They probably realised being a vampire would be game-breaking, and took it out. That's what devs do to keep their games even and stop it from crashing. There are enough bugs in Skyrim as it is that being able to be an acrobat would just create more. So that's probably why, but you're entitled to think it sucks, and being able to ninja my way up a cliff face would be pretty cool.

b) Heaps of games have slower magic regeneration in combat. For example, KOTOR. I've always thought of it as being a way of adding tension in battle, forcing you to be more tactical rather than spamming whatever destroyed enemies. Then again, though, I haven't been touching most of the Skyrim spells, so I have no horse in this race.

c) It is eventually too easy, and the enemies get repetitive, but what else can they do? They've developed a game with a vastly greater scope than many others can only aspire to be, but they don't have infinite time, so they needed a way to figure out how to retain the scope without going broke. The easiest answer is to gradually scale what they have, but not to the point where it becomes super-hard to kill anything. So your argument's valid, but there's no easy way getting around it.

And my comment was me just saying this would have made a decent blog post, instead of being relegated to forums. Might need to fix up your grammar, and maybe add a few capital letters, but it was an interesting opinion to read. Enjoy Dark Souls, sir.

Also, I'm not sure what's up with that potion, since I never bothered with it.

MarioDragon's picture
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Joined: Aug 2 2010

I don't remember playing a game that hasn't been too easy as you progress (Dark Souls is one major example). Except for a couple of side-scroller games where things get harder because they're made to be that way, any game gets easier.

nookdaddy's picture
User offline. Last seen 4 years 48 weeks ago. Offline
Joined: Jan 26 2012

ehh i just threw it up on the forums to see what people thought whether they agreed or not, to me as long as i get responses or others insight im fine with wherever it was placed. the real reason why bethesda had to hold back on skyrim is simply because theyre limited with the consoles out today. a newer system would provide them with what they need to make a functioning skyrim with even more depth and less bugs. frame rate would no longer be a problem and the amount of saves you have in your own game would no longer matter. it just sucks to see a game with such potential and vast landscapes be shot down in areas where players can have the most fun. oblivion had a wide range of enemies but in no way am i saying oblivion was better. you can just see they had to cut corners for this game to work out. for example, i found it much more entertaining in oblivion to be able to summon a variety of different enemies to aid you in battle rather than skyrims condensed conjures of storm, frost or flame.

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