Borderlands 2 a

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kwacka100's picture
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Joined: Aug 19 2010

Borderlands 2 will be coming. I really enjoyed the first one and I am pumped. I do worry it will be more of the same though. Anyone else have any thoughts?

RPGeesus's picture
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Hell yeah, Borderlands 2! Borderlands was pretty janky in spots, and the shooting wasn't amazing, and the AI was kind of crap, and the bosses were sometimes broken, but that game was fantastic. I sunk way too many hours into that thing, and will probably sink even more into number 2, as long as they make some decent improvements.

Os1res's picture
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Only thing i would worry about is it feeling TO much like the first one i know thats kind of hard to fix for a sequel but i hope they change enough : maybe update graphics a bit, keep art style, idk more customization but no matter ill probably wind up buying it lol

Prince Interrobang's picture
Joined: Sep 9 2010

I never really had a problem with the first game. I guess I simply didn't look too far into the plot, because I never noticed any major faults with it when I was playing, whereas so many people say its biggest downside was the plot. Despite having or not having a decent plot line, I also put way too many hours into Borderlands, both on PS3 and PC. And if they come out with as much DLC for 2 as they have with the first game, this game will certainly keep the lifespan of Borderlands running. I know plenty of people who still play the game even now, which is saying a lot when most game's lifespans are a maximum of a year.

Goldteddy's picture
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Now im just gonna say Borderlands felt kinda...Boring to me (Was playing alone Fyi and i didn't buy DLC)

Felt like a normal shoter with some interesting weapon designs( Granades im looking at you ), But since you kept swaping out your weapons and gear whenever you found something better around the corner you never really got that ownership feeling you get in other games when you pick up this new weapon.

And i think the Weapons didn't really have any personality ( No secondary fire, only few had special effects, most had elemental dmg) It was always like this: Okay this is a shotgun..with a scope...that does Acid dmg instead of normal dmg...not really a improvement from my old weapon sooo ill just sell it.

However i liked the RPG talent trees, Nothing like using your Character special when fully upgraded (Brick being the funniest to use of the bunch) it made your character more interesting than the run of the mill Merc. I did Enjoy Borderlands alot at first but once i got about halfway in the game, it started to feel like a other Grind in a MMO, Find New weapon, lvl up, Drive here to shot some of those or find this thing, Find better weapon witch you can't use yet because of your low lvl....Repeat.

If they can make the Weapons abit more...interesting to behold and remove the kill/collect x amount of these quests then ill welcome it with open arms. ( My opinon )

RPGeesus's picture
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@Goldteddy

No doubt parts of the game were weird, but part of those had their appeal to. Grenades were indeed dumb (except maybe for transfusion grenades) but the weapon system isn't really to different from dungeon-crawling RPGs, in that you hold onto your awesome weapon until you find an even better one, and then it's pretty satisfying for a while to screw over enemies with your new one. You're totally right about the secondary fire options and quest system, though.

Also, the DLCs were in some ways better than the main game, and pretty damn good anyway. Perhaps a bit late to get those, but who knows?

Goldteddy's picture
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I kinda liked the granades, mostly because you could blow so much up, with just one Bouncing betty granade. And your right with the Whole rpg switching weapons all the time, but it just feels so awkward in a shoter. Of course there is that lucky drop that you just keep all the way through the game( Magnum that acts like a shotgun :D )But when they made such a big fuss over the million of weapons you could find, it just felt abit lack luster toward the end.

But i gotta admit they hit the nail, when each weapon came with a mainifactor and each brand had a special detail/effect, like Atlas weapons always having a pearl handle or S&S muntion always having a elemental effect of some sort on it. Those details are nice but since you swap out the weapons so frequently, it ends up with no meaning at all, because you never get to know each brands little ''thing''.

For the DLC....yeah seen playthroughs and it's much better than the main game on many things.

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