Upgrades - Saints Row: The Third wiki

Abilities

  • Collectible Finder - Collectible Items highlighted on Map (Cost $49,500) (Lvl Req 20)
  • Dual Wield Pistols - Equip Two Pistols at the same time (Cost $8,500) (Lvl Req 3)
  • Dual Wield SMG's - Equip Two SMG's at the same time (Cost $54,500) (Lvl Req 21)
  • Notoriety Deckers (1) - Notoriety for Deckers decreases at slightly faster rate (Cost $8,000) (Lvl Req 8)
  • Notoriety Deckers (2) -  Even faster (Cost $12,000) (Lvl Req 12)
  • Notoriety Deckers (3) - Even faster (Cost $15,000) (Lvl Req 16)
  • Notoriety Luchadores (1) - Notoriety for Luchadores decreases at slightly faster rate (Cost $13,000) (Lvl Req 14)
  • Notoriety Luchadores (2) - Even faster (Cost $16,000) (Lvl Req 18)
  • Notoriety Luchadores (3) - Even faster (Cost $18,000) (Lvl Req 22)
  • Notoriety Morningstar (1) - Notoriety for Morningstar decreases at slightly faster rate (Cost $2,000) (Lvl Req 2)
  • Notoriety Morningstar (2) - Even faster (Cost $6,000) (Lvl Req 6)
  • Notoriety Morningstar (3) - Even faster (Cost $10,000) ( Lvl Req 10)
  • Notoriety Police (1) - Notoriety for Police decreases at slightly faster rate (Cost $14,000) (Lvl Req 15)
  • Notoriety Police (2) - Even faster (Cost $20,000) (Lvl Req 25)
  • Notoriety Police (3) - Even faster (Cost $23,000) (Lvl Req 35)
  • Revive Speed (1) - Revive followers 10% quicker (Cost $4,250) (Lvl Req 5)
  • Revive Speed (2) - Revive followers 20% quicker (Cost $11,250) (Lvl Req 13)
  • Revive Speed (3) - Revive followers 30% quicker (Cost $17,250) (Lvl Req 21)
  • Saints Book - Find assassinations, vehicle thefts, challenges in saintsbook on your phone (Unlocked at start)
  • Skill Pickpocket - Bump into people to steal money (Cost $3,750) (Lvl Req 4)
  • Skill Scavenger - Dead people drop twice as much money (Cost $3,250) (Lvl Req 4)
  • Sprint Increase (1) - Sprint 25% longer (Cost $5,500) (Lvl Req 2)
  • Sprint Increase (2) - Sprint 50% longer (Cost $18,000) (Lvl Req 7)
  • Sprint Increase (3) - Sprint 75% longer (Cost $42,000) (Lvl Req 15)
  • Sprint Increase (4) - Sprint 100% longer (Cost $59,500) (Lvl Req 29)
  • Sprint Increase (5) - Unlimited Sprint (Cost $69,500) (Lvl Req 38)
  • Upgrades - Purchase upgrades in Upgrades Menu on your phone (Unlocked at start)

Health

  • Health Regen (1) - Health regens slightly faster (Cost $4,500) (Lvl Req 3)
  • Health Regen (2) - Even faster (Cost $18,000) (Lvl Req 9)
  • Health Regen (3) - Even faster (Cost $32,500) (Lvl Req 18)
  • Health Regen (4) - Even faster (Cost $42,500) (Lvl Req 29)
  • Health Upgrade (1) - Health increased 25% (Cost $5,500) (Lvl Req 6)
  • Health Upgrade (2) - Health increased 50% (Cost $12,500) (Lvl Req 14)
  • Health Upgrade (3) - Health increased 75% (Cost $18,500) (Lvl Req 24)
  • Health Upgrade (4) - Health increased 100% (Cost $22,750) (Lvl Req 36)

Damage

  • Bullet (1) - 5% reduction in damage taken from bullets (Cost $1,500) (Lvl Req 2)
  • Bullet (2) - 10% reduction in damage taken from bullets (Cost $8,000) (Lvl Req 9)
  • Bullet (3) - 20% reduction in damage taken from bullets (Cost $14,750) (Lvl Req 17)
  • Bullet (4) - No damage taken from bullets (Cost $75,500) (Lvl Req 48)
  • Explosive (1) - 5% reduction in damage taken from explosions (Cost $10,500) (Lvl Req 12)
  • Explosive (2) - 10% reduction in damage taken from explosions (Cost $17,000) (Lvl Req 21)
  • Explosive (3) - 20% reduction in damage taken from explosions (Cost $22,000) (Lvl Req 33)
  • Explosive (4) - No damage taken from explosions (Cost $75,000) (Lvl Req 47)
  • Fall (1) - 10% reduction in damage taken from falls (Cost $16,000) (Lvl Req 19)
  • Fall (2) - 30% reduction in damage taken from falls (Cost $19,000) (Lvl Req 31)
  • Fall (3) - 50% reduction in damage taken from falls (Cost $24,000) (Lvl Req 40)
  • Fall (4) - No damage taken from falls (Cost $76,000) (Lvl Req 49)
  • Fire (1) - 10% reduction in damage taken from fires (Cost $7,500) (Lvl Req 8)
  • Fire (2) - 30% reduction in damage taken from fires (Cost $14,000) (Lvl Req 16)
  • Fire (3) - 50% reduction in damage taken from fires (Cost $17,250) (Lvl Req 27)
  • Fire (4) - No damage taken from fires (Cost $74,500) (Lvl Req 46)
  • Vehicle (1) - 10% reduction in damage taken from fires (Cost $2,500) (Lvl Req 3)
  • Vehicle (2) - 30% reduction in damage taken from fires (Cost $9,000) (Lvl Req 10)
  • Vehicle (3) - 50% reduction in damage taken from fires (Cost $15,500) (Lvl Req 18)
  • Vehicle (4) - No damage taken from fires (Cost $76,500) (Lvl Req 50)
  • No Ragdoll - You will never be ragdolled when hit by explosions (Cost $45,000) (Lvl Req 31)

Combat

  1. Ammo
  • Explosive (1) - Carry 25% more ammo (Cost $ 6,500) (Lvl Req 7)
  • Explosive (2) - Carry 50% more ammo (Cost $ 10,500) (Lvl Req 11)
  • Explosive (3) - Carry 75% more ammo (Cost $ 14,500) (Lvl Req 17)
  • Explosive (4) - Carry unlimited ammo (Cost $ 77,000) (Lvl Req 50)
  • Grenades (1) - Carry 25% more grenades (Cost $ 2,750) (Lvl Req 3)
  • Grenades (2) - Carry 50% more grenades (Cost $ 7,000) (Lvl Req 8)
  • Grenades (3) - Carry 75% more grenades (Cost $ 10,750) (Lvl Req 12)
  • Grenades (4) - Carry unlimited grenades (Cost $ 77,500) (Lvl Req 50)
  • Pistol (1) - Carry 25% more ammo (Cost $ 1,750) (Lvl Req 2)
  • Pistol (2) - Carry 50% more ammo (Cost $ 5,000) (Lvl Req 6)
  • Pistol (3) - Carry 75% more ammo (Cost $ 9,250) (Lvl Req 10)
  • Pistol (4) - Carry unlimited ammo (Cost $ 78,000) (Lvl Req 50)
  • Rifle (1) - Carry 25% more rifle ammo (Cost $ 4,000) (Lvl Req 5)
  • Rifle (2) - Carry 50% more rifle ammo (Cost $ 8,500) (Lvl Req 9)
  • Rifle (3) - Carry 75% more rifle ammo (Cost $ 12,250) (Lvl Req 14)
  • Rifle (4) - Carry unlimited rifle ammo (Cost $ 78,500) (Lvl Req 50)
  • Shotgun (1) - Carry 25% more ammo (Cost $ 3,000) (Lvl Req 4)
  • Shotgun (2) - Carry 50% more ammo (Cost $ 7,250) (Lvl Req 8)
  • Shotgun (3) - Carry 75% more ammo (Cost $ 11,000) (Lvl Req 12)
  • Shotgun (4) - Carry unlimited ammo (Cost $ 79,000) (Lvl Req 50)
  • SMG (1) - Carry 25% more ammo (Cost $ 2,000) (Lvl Req 3)
  • SMG (2) - Carry 50% more ammo (Cost $ 5,250) (Lvl Req 6)
  • SMG (3) - Carry 75% more ammo (Cost $ 9,500) (Lvl Req 10)
  • SMG (4) - Carry unlimited ammo (Cost $ 79,500) (Lvl Req 50)
  • Special (1) - Carry 25% more ammo (Cost $ 9,000) (Lvl Req 9)
  • Special (2) - Carry 50% more ammo (Cost $ 12,000) (Lvl Req 13)
  • Special (3) - Carry 75% more ammo (Cost $ 16,500) (Lvl Req 19)
  • Special (4) - Carry unlimited ammo (Cost $ 80,000) (Lvl Req 50)
  1. Reload
  • Faster Reload (1) - Reload all weapons faster (Cost $8,500) (Lvl Req 9)
  • Faster Reload (2) - Reload all weapons faster (Cost $14,500) (Lvl Req 18)
  • Faster Reload (3) - Reload all weapons faster (Cost $20,000) (Lvl Req 27)
  • Instant Reload Pistol (Cost $49,500) (Lvl Req 42)
  • Instant Reload Rifles (Cost $51,500) (Lvl Req 45)
  • Instant Reload Pistol (Cost $50,500) (Lvl Req 44)
  • Instant Reload Pistol (Cost $50,500) (Lvl Req 43)
  1. Melee
  • Muscles (1) - Melee-ing throws enemies slightly further (Cost $4,500) (Lvl Req 5)
  • Muscles (2) - Melee-ing throws enemies further (Cost $11,750) (Lvl Req 13)
  • Muscles (3) - Melee-ing throws enemies further (Cost $17,750) (Lvl Req 22)
  1. Weapons - Unlocked through Story
  • Apoca-Fist - When equiped punch a person and they will explode (Luchadores Missions)
  • Cyber Buster - Deckers.die
  • Penetrator - Not sure how I unlocked but can be bought from Friendly Fire for $325
  • RC Possessor - Unlocked before Luchadores Missions but used during Luchadores Mission
  • Reaper Drone - Unlocked near beginning of game
  • SA3 Airstrike - Unlocked during S.T.A.G. Assault on Penthouse
  • Sonic Boom - Unlocked during S.T.A.G. Airplane Mission

Vehicles

  • Nitrous - Every vehicle you drive has nitrous (Cost $56,500) (Lvl Req 26)
  1. Vehicles unlocked through completeing Missions, Activities, and Purchasing Cribs
  • Aircraft - purchase Hangar at the Airport
  • Cyber Tank - Complete Deckers.die
  • Cyrus' VTOL - Make an tough endgame decision
  • Gunship - Complete Heli-Assault
  • Jet Bike - After you get Surgery sign for the Jet Bike on the aircraft carrier
  • Mars Rover - Gangsta's in Space
  • Prototype Tank - After Surgery sign for the tank on the aircraft carrier
  • Spotlight (Heli) - ?
  • S.T.A.G. N-Forcer - S.T.A.G. Missions
  • S.T.A.G. Tank - S.T.A.G. Missions
  • S.T.A.G. VTOL - S.T.A.G. Missions
  • Watercraft - Purchase Rondni's Boat Dock (Left coast of Middle Island)
  • Cyberspace (Cyber Bike and Car)- Complete all cyberspace Trailblazing Activities

Gang Abilities

  • Followers (1) - Given at the beginning
  • Followers (2) - Recruit 2 followers (Cost $12,000) (Lvl Req 6)
  • Followers (3) - Recruit 3 total followers (Cost $28,000) (Lvl Req 16)
  • Gang Health Increase (1) - 10% more follower health (Cost $14,500) (Lvl Req 17)
  • Gang Health Increase (2) - 20% (Cost $20,500) (Lvl Req 28)
  • Gang Health Increase (3) - 30% (Cost $24,250) (Lvl Req 41)
  • Revive Timer (1) - followers take 10 more seconds to bleed out (Cost $9,750) (Lvl Req 11)
  • Revive Timer (2) - followers take 20 more seconds (Cost $15,750) (Lvl Req 19)
  • Revive Timer (3) - followers take 30 more seconds (Cost $21,750) (Lvl Req 32)
  • Gang Weapons Rifles - Gang Members carry rifles (Cost $23,000) (Lvl Req 37)
  • Gang Weapons Shotguns - carry Shotguns (Cost $14,250) (Lvl Req 17)
  • Gang Weapons SMG - carry SMGs (Cost $7,750) (Lvl Req 8)
  1. Homies Obtained by Missions
  • Angel Dela Muerte - Main story
  • Burt Reynolds - make a choice with Zombies (Burt or Zombie Homies)
  • Josh Birk - Main Story Decision 
  • Nyte Blayde - Main Story Decision
  • Zombie Homies - Make a choice with Zombies (Burt or Zombie Homies)
  • Kinzie Kensington - Main Story
  • Oleg - Main Story
  • Pierce Washington - Main Story
  • Shaundi - Main Story
  • SWAT Backup - make a choice with Zombies
  • Viola - Main Story
  • Zimos - Main Story
  • Zombie Gat - End Game
  • Notoriety Wipe Law - Burt Reynolds Decision
  1. Purchasable Homies
  • Notoriety Wipe Gang - call to get rid of all Gang Notoriety (Cost $10,250) (Lvl Req 11)
  • Notoriety Wipe Police - Call to get rid of police notoriety (Cost $16,500) (Lvl Req  20)
  • Homie VTOL - Homie drops off a VTOL (may also fight in VTOL) (Cost $23,500) (Lvl Req 39)
  • Vehicle Delivery - Homie drops off selected car from Garage (Cost $1,000) (Lvl Req 2)
  • Homie Tank - Homie drops off a tank (Cost $19,500) (Lvl Req 26)
  • Saints Backup - Homies will drive up and help you in combat (Cost $7,000) (Lvl Req 7)
  • Homie Heli - Homie drops off a Heli (Cost $18,750) (Lvl Req 24)
  • Health Increase (1) - Homies get small health boost (Cost $5,500) (Lvl Req 7)
  • Health Increase (2) - More Health (Cost $14,250) (Lvl Req 16)
  • Health Increase (3) - More Health (Cost $19,000) (Lvl Req 25)

Bonuses

  • Cash - Keep Morningstar HQ - recieve 10% bonus to all cash earned
  • Ho Business - keep the Ho's - recieve +$1000 hourly income
  • Hourly income (1) - Hourly income of $500 (Cost $3,500) (Lvl Req 4)
  • Hourly income (2) - Hourly income of $1,000 (Cost $10,000) (Lvl Req 11)
  • Hourly income (3) - Hourly income of $1,500 (Cost $17,000) (Lvl Req 20)
  • Respect (1) - 5% bonus to all respect earned (Cost $6,000) (Lvl Req 7)
  • Respect (2) - 10% (Cost $13,000) (Lvl Req 15)
  • Respect (3) - 15% (Cost $21,250) (Lvl Req 30)
  • City Takeover - Completes all City Takeover for an entire hood Decision at the end of the main story when S.T.A.G. attacks Saints Pent House
  • City Takeover - Completes all City Takeover for an entire hood (Cost $40,500) (Lvl Req 28)
  • Weapons Discount - Decision 25% lower Friendly Fire prices at the end of Deckers.die
  • Car Discount - Decision 25% lower Rim Job prices at the end of Deckers.die
  1. Swap
  • Cash for Respect (1) - $8,000 for 4,000 Respect (Lvl Req 5)
  • Cash for Respect (2) - $24,000 for 8,000 Respect (Lvl Req 14)
  • Cash for Respect (3) - $36,000 for 12,000 Respect (Lvl Req 23)

Customization Items

  1. Gang Customization - obtained by Main Story progression and by completing activities
  • Space Saints - End Game
  • Mascots - Prof. Genki's S.E.R.C.
  • Ho's - Snatch (?)
  • Guardsmen - Story?
  • Gimps - Story?
  • Strippers - Story?
  • Cops - Story?
  1. Items for the Player
  • Gas Mask - Zombie Mission
  • Space Costume - Gangsta's In Space
  • Blowup Doll - End Game
  • Cardinal Outfit - Story
  • Mocap - Story?
  • S.T.A.G. Armor - Story
  • Toilet - End game

Strongholds

  1. Cribs Unlocked through Main Story Progression
  • 3 Count Casino - Luchadores - Stronghold
  • Angel's Casino - Luchadores
  • Burns Hill Reactors - Deckers - Stronghold
  • Kinzie's - ?
  • Safeword - Morningstars - Stronghold
  • Saints Penthouse - Morningstars
  • Shaundi's Ex's Apartment - First one you will unlock
  • Zimo's Pad - Morningstars
  1. Transfer Limits, Weapon Cache Ammo, District Cash per hour, and Respect Bonus - increase when you upgrade and acquire a stronghold. 
  2. Morningstar Vehicles become available in your garage when you acquire the Safeword Crib. 
  3. Deckers Vehicles become available in your garage when you acquire the Nuclear Power Plant Crib.
  4. Luchadores Vehicles become available in your garage when you acquire Three Count Crib.

Activities 

  1. All Activities are unlocked through completing the Main Story missions and completing other types of that activity
  • Escort
  • Heli Assualt
  • Insurance Fraud
  • Mayhem
  • Prof. Genki S.E.R.C.
  • Snatch
  • Tank Mayhem
  • Trafficking
  • Trail Blazing

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