Level 08: Crazy Bouncing - Rayman Origins

In this video, I show you how to obtain all the Electoons (except the time trial reward) and the Lum Medal for the "Crazy Bouncing" level of "The Desert of Didgeridoos".

"Band Land" of the first Rayman was one of my favorite worlds, and as it turns out, the similar "Desert of Didgeridoos" ended up one of my favorite worlds in Rayman Origins.

4:03 - Lucky break, right?

If you're familiar with Rayman's hair helicopter from previous games, you should be aware of the (potentially different, depending on what games you're familiar with) changes this power has in Origins. The biggest change is that the power can be used to glide for an indefinite amount of time. This was the case in at least Rayman 2 and Hoodlum Havoc, but it definitely wasn't the case in the Rayman 1. Also (and I don't recall if any other Rayman game had this feature), you can reactivate the helicopter after already having used it during a fall or jump.

 

In this video, I show you how to obtain the Time Trial Trophy for the "Crazy Bouncing" level of "The Desert of Didgeridoos".

There were numerous things in this level that went slower than I would have liked, but the second area in particular is rough. This can be a tough level to maintain speed in (and it was definitely the first Time Trial challenge to really give me trouble with its Trophy), which is why I just barely surpassed the Trophy requirement. Wish I could have done better, but hey, a victory is a victory.

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