Level 40: Castle Rock, 8-Bit Edition - Rayman Legends

In this video, I cover getting all the Teensies and Cups for the "Castle Rock, 8-Bit Edition" musical level of "Living Dead Party".

You know, back when I completed A Cloud of Darkness, at least I was relieved that it was over and that I didn't have to deal with anything else I strongly dislike. After all, nothing could be worse than that, right? Hoo boy was I wrong, and the game hits an unexpected new low with the 8-Bit Editions of nearly all the musical levels. The chiptune-mimicking tracks actually sound alright for the most part, but the awful part is in the various interface screws the developers apparently thought were a brilliant idea to include in order to enhance the "difficulty" of the final moments of the game. In fact, most of them are just outright annoying and frustrating, and it feels like an awfully artificial way to increase challenge, especially on recycled levels, and this is not helped by the fact that punishment is ratcheted up with a lack of hearts and checkpoints now. If A Cloud of Darkness was "Hey, did you know we have a particle system?" then most of Living Dead Party is "Hey, did you know we can mess with the screen?" I'm especially disappointed because the musical levels were generally highlights of the game and pretty beautiful to look at, but a lot of the interface distortion shits all over them.

0:44 - The squawks of enemies sound quite funny in the faux 8-bit audio style.

1:37 - This is right around the point where the fish-eye distortion gets really bad for this level. It becomes hard to judge jumps, but if you know the rhythm of the music and level you can still just rely on those cues rather than the screwed up visuals.

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