Level 36: Hell Breaks Loose - Rayman Legends

In this video, I cover getting all the Teensies and Cups for the "Hell Breaks Loose" level of "Olympus Maximus".

Fortunately, this level is easier overall than The Great Lava Pursuit. Good thing too, as it's the last Murfy level. Though it's not all horrible (as I've stated many times), I feel bad if the Murfy gameplay was supposed to make Legends a "killer app" for the Wii U back when it was exclusive. (Everything else works just fine with standard controllers or keyboards, as the actual multiplatform release shows.) Probably the only gimmicky thing that worked better than a button press or joystick movement was the ability to slash ropes with the stylus, but that's one minor part of Murfy levels compared to the all the less interesting dragging and rotating that was necessary. Ah well, at least it's over and hopefully they'll drop this weaker part of the game if they make another sequel.

0:48 - This is the most confusing and poorly explained rotation puzzle in the game. I've completed it multiple times over practice runs for this level and I still have a hard time performing what I need to do because it just seems like it doesn't flow all that well. It doesn't help that some brand new things (like the rotating orange crescent) are introduced in literally the last Murfy level of the game...

3:10 - It is just me, or does anyone else notice that strange Teensy symbol here? Is that like an AI trigger for walljumping that they forgot to make invisible? It seems so, because it does not appear to be a collectible Teensy.


In this video, I cover getting all the Teensies and Cups for the "Hell Breaks Loose - Invaded" time trial level of "Olympus Maximus".

This is the final Invaded level of the entire game! No more of these nearly pointlessly short levels to deal with any more!

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