Level 16: What the Duck? - Rayman Legends

In this video, I cover getting all the Teensies and Cups for the "What the Duck?" level of "Fiesta de los Muertos".

0:01 - I love the look on Globox's face for the Fiesta de los Muertos world painting.

1:33 - Make sure you carve out a decent sloped ramp, as otherwise your AI duck won't be able to make it to the hidden Teensy Queen.

3:40 - This is perhaps the most frustrating part of the level, because your AI partner can be downright awful here. Seriously, I can guarantee you that 9 times out of 10 if you die on this level it will be caused by the AI doing something blitheringly stupid, like running directly into spikes despite you clearing a big path around them. Do not trust it to be anywhere near as smart as a human co-op partner.

4:14 - Even though I do it here and have already inadvertently done it in previous Murfy levels, I didn't quite realize until a little later what the significance of the purple highlighted bouncy pads are. Turns out, it gives you extra lums (10 per, to be exact) when the AI bounces on it provided you thwack it with Murfy beforehand. More on this in the video where I actually finally do realize.


In this video, I cover getting all the Teensies and Cups for the "What the Duck? - Invaded" time trial level of "Fiesta de los Muertos".

What a nifty way to be the 100th part of this guide and to round out Fiesta de los Muertos, my overall favorite world of this game. That said, I definitely feel like an opportunity was missed in regards to upping the challenge by forcing the player to be a duck here. Non Wii U versions of the game apparently got a better taste of that quirk due to different Murfy implementations, but sadly unique duck gameplay is more or less absent from the Wii U version other than the minimal few seconds at the start of the two Fiesta Murfy levels with ducks.

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