Level 01: Once upon a Time - Rayman Legends

In this video, I cover the short introductory cutscene before the game starts.

So yes, Rayman Legends. Though its predecessor wasn't perfect (the story was pretty slapdash and confusing for instance), I still quite enjoyed it and it was nice to see Rayman returning to platformer roots after being sidetracked by the whole Rabbids party game business. In fact, I enjoyed Origins enough to risk getting Legends on launch day (in North America at least, as some other countries got it earlier), and that was a bit of an adventure in and of itself. Oh yes, and I'm playing the Wii U version in case it wasn't clear. Partly because I feel like I should get some use out of it when few currently released games for it interest me, and partly because Legends was a planned Wii U exclusive that later went multiplatform, suggesting it was really built to play with the Wii U. And considering how the more gimmicky stuff is reported as functioning on other versions of the game, it seems like it was a wise choice to stick with the Wii U for this game.


In this video, I cover getting all the Teensies and Cups for the "Once upon a Time" level of "Teensies in Trouble".

Any comments I may have will appear as text next to a relevant timestamp.

0:17 - Not particularly hidden since it was shown in the intro cutscene, but whatever.

0:29 - The game suggests a slower means to oust these plants, but doing a downward attack is still sufficient and probably faster. Also, I accidentally missed the lums in the first set of three small plants, but it wasn't a big loss.

0:50 - If it's not clear, purple lums are worth twice as much as yellow lums, and since the lum requirements for the highest rewards have increased from Origins it's worth trying to get purple lums whenever you can.

0:57 - You can miss some lums and still get the highest rewards, but try to be careful anyways.

1:34 - Make sure you aim the slingshot to the left, as otherwise you'll miss a Teensy and some lums since you can't really control the AI partner that well.

2:06 - Though they are not worth a lot, squashing bugs and stuff as Murfy can earn you a few scant extra lums.

2:39 - Be careful when cutting here. If you break either of the ropes on the large platform here, you'll make the trapped Teensy inaccessible.

3:16 - I'm so glad the camera is not active during these segments. I probably look like a fool manipulating the Wii U controller sometimes.

4:14 - If you miss cutting the rope for this cage, pause before sliding the platform over. Breaking the rope once your AI partner is past but not moving forward will have them double back to break the fallen cage.

4:58 - It's a bit odd that Lucky Tickets are found at a lum requirement less than the gold trophy since many are probably aiming for the highest rewards anyway, but whatever.

5:11 - I was very glad to see the loading screen platforming return. Such a simple but nice feature!


In this video, I cover getting all the Teensies and Cups for the "Once upon a Time - Invaded" time trial level of "Teensies in Trouble".

This is a pretty fun level, but it's marred by needing so many area transitions. It's kind of ridiculous that a 40 second level needs THREE different areas to be loaded.

0:28 - You could do a downward slam here, but I'm not sure it matters.

0:48 - The chasing Luchadore reappears for another bizarrely brief segment.

0:54 - Sliding is faster than just running down, and you don't have a lot of time so you should slide here if you're having trouble meeting the gold cup requirement.

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