Intelligence Skills - Path of Exile wiki

An arc of lightning stretches from the caster to a targeted nearby enemy and chains on to additional targets.

Arctic Breath:
Fires a frozen skull projectile that leaves a trail of ground ice behind it. It explodes on impact, creating more ground ice and damaging targets within an area.

Casts an aura that grants mana regeneration to you and your allies.

Cold Snap:
Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.

Curses all targets in an area, making them less resistant to lightning damage and giving lightning damage a chance to shock.

Conversion Trap:
Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration.

Critical Weakness:
Curses all targets in an area, making them more vulnerable to critical strikes.

Discharge all the character's charges to deal elemental damage to all nearby monsters.

Casts an aura that grants energy shield to you and your allies.

Elemental Weakness:
Curses all targets in an area, making them less resistant to elemental damage.

Curses all targets in an area, making their attacks less effective.

Unleashes a burning ball of fire towards a target which explodes, damaging nearby foes.

Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.

Curses all targets in an area, making them less resistant to fire damage and giving fire damage a chance to burn.

Freezing Pulse:
An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it runs out of time and dissipates completely.

Curses all targets in an area, making them less resistant to cold damage and giving cold damage a chance to freeze.

Frost Wall:
Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.

Ice Nova:
A chilling circle of ice expands from the caster.

Ice Spear:
Launches a shard of ice that pierces close enemies, before exploding on a distant enemy with a much higher critical strike chance.

Lightning Warp:
Casts a delayed teleport to a target destination. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to.

Power Siphon:
Fires your wand at a target, dealing increased damage and granting a power charge if the target is killed by, or soon after, the hit.

Casts an aura that grants elemental resistances to you and your allies.

Raise Specter:
Raises a spectral version of a defeated foe as a minion to fight for you in battle

Raise Zombie:
Raises a zombie minion from a corpse, which will follow you and attack enemies.

Righteous Fire:
Ignites you with magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.

Shock Nova:
Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.

Launches unpredictable sparks that move randomly until they hit an enemy.

Summon Skeletons:
Summons slow moving skeletal minions that decay over time. Does not require a corpse to be consumed.

Tempest Shield:
Enchants your shield with the power of storms, which lashes out to deal lightning damage to attackers when you block their attacks.

Curses all targets in an area, making them take increased damage from physical attacks and degeneration, and easier to stun. The target's energy shield will regenerate more slowly.

Casts an aura that adds lightning damage to the attacks of you and your allies.

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