Intelligence Skills - Path of Exile wiki

Arc:
An arc of lightning stretches from the caster to a targeted nearby enemy and chains on to additional targets.

Arctic Breath:
Fires a frozen skull projectile that leaves a trail of ground ice behind it. It explodes on impact, creating more ground ice and damaging targets within an area.

Clarity:
Casts an aura that grants mana regeneration to you and your allies.

Cold Snap:
Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.

Conductivity:
Curses all targets in an area, making them less resistant to lightning damage and giving lightning damage a chance to shock.

Conversion Trap:
Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration.

Critical Weakness:
Curses all targets in an area, making them more vulnerable to critical strikes.

Discharge:
Discharge all the character's charges to deal elemental damage to all nearby monsters.

Discipline:
Casts an aura that grants energy shield to you and your allies.

Elemental Weakness:
Curses all targets in an area, making them less resistant to elemental damage.

Enfeeble:
Curses all targets in an area, making their attacks less effective.

Fireball:
Unleashes a burning ball of fire towards a target which explodes, damaging nearby foes.

Firestorm:
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.

Flammability:
Curses all targets in an area, making them less resistant to fire damage and giving fire damage a chance to burn.

Freezing Pulse:
An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it runs out of time and dissipates completely.

Frostbite:
Curses all targets in an area, making them less resistant to cold damage and giving cold damage a chance to freeze.

Frost Wall:
Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.

Ice Nova:
A chilling circle of ice expands from the caster.

Ice Spear:
Launches a shard of ice that pierces close enemies, before exploding on a distant enemy with a much higher critical strike chance.

Lightning Warp:
Casts a delayed teleport to a target destination. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to.

Power Siphon:
Fires your wand at a target, dealing increased damage and granting a power charge if the target is killed by, or soon after, the hit.

Purity:
Casts an aura that grants elemental resistances to you and your allies.

Raise Specter:
Raises a spectral version of a defeated foe as a minion to fight for you in battle

Raise Zombie:
Raises a zombie minion from a corpse, which will follow you and attack enemies.

Righteous Fire:
Ignites you with magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.

Shock Nova:
Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.

Spark:
Launches unpredictable sparks that move randomly until they hit an enemy.

Summon Skeletons:
Summons slow moving skeletal minions that decay over time. Does not require a corpse to be consumed.

Tempest Shield:
Enchants your shield with the power of storms, which lashes out to deal lightning damage to attackers when you block their attacks.

Vulnerability:
Curses all targets in an area, making them take increased damage from physical attacks and degeneration, and easier to stun. The target's energy shield will regenerate more slowly.

Wrath:
Casts an aura that adds lightning damage to the attacks of you and your allies.

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