Throws a trap that damages and immobilizes a single enemy.
Adds a buff that deals Chaos Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and grants a Frenzy Charge.
Fires an arrow that deals fire damage to its target and has an increased chance of setting it on fire.
Explodes an unused corpse, dealing fire and physical damage to nearby enemies.
Performs two fast attacks on target enemy with your main hand melee weapon.
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
A standard attack (with any weapon) that adds damage of a random element.
Fires an arc of knives in front of the caster which deal physical damage.
Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.
Throws a trap that explodes when triggered, leaving an area of burning ground that damages enemies who walk through it.
Teleports the character to a nearby monster and attacks it with a melee weapon. If no specific monster is chosen, one is picked at random. The cooldown can be bypassed by expending a Frenzy Charge.
Lays a remote mine that you can detonate to freeze all enemies in the area.
Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
Casts an aura that grants evasion to you and your allies.
Casts an aura that increases the attack speed and cast speed of you and your allies.
Casts an aura that increases the cold damage of you and your allies.
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. Creates a patch of ground ice under the target.
Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.
Makes you hard to see, and increases your movement speed. Lasts for a short duration or until you make an attack or cast a spell. If that attack is a melee attack, it deals extra damage.
Fires an arrow which explodes in a cloud of poison. Enemies in the cloud are poisoned, taking chaos damage over time while inside the cloud. Your arrows themselves also add additional chaos damage.
Curses all targets in an area, making them easier for projectiles to pierce and easier to knock back, while reducing their evasion against projectiles.
Punctures the target, causing a bleeding debuff. While bleeding, they take damage over time based on how much damage was dealt in the initial hit. The bleeding deals more damage while they move. Puncture works with bows, daggers, claws or one-handed swords.
Rain of Arrows:
Fires a large number of arrows into the air, to land at the target after a short delay.
Fires multiple arrows at different targets.
Curses all targets in an area, making time pass more slowly for them. They will move, attack and cast at a reduced speed, and effects on them will expire more slowly.
Poisons the foe, which can stack up to four times. Each time they are re-poisoned, the duration is extended. Requires a claw, dagger or sword.
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords.