On this episode of the podcast, Simon and Alex begin to evaluate the long and storied history of the now defunct Lucasarts by evaluating the innovation in its games in the early days, and the subsequent erosion of in-house creativity and improvement that led to its eventual demise.
Finally back to the normal schedule, Simon and Alex catch up on some backlogged listener comments and then discuss the purpose and future of Achievements.
Days since last podcast: TOO LONG.
After another long hiatus (this time actually warranted), Alex and Simon are back to commemorate the 1st anniversary of Gameinsight! They welcome on John Tarr as a guest, and discuss how far their sites and the industry have come in the past year, and provide some thoughts on what the landscape might look like a year from now.
On this episode of the Com-cast, Simon and Alex welcome on Andrew Alliance, founder of The Show Radio gaming site and podcast, to read and discuss listener feedback, and then move to tackle another complex topic submitted by Whiplash... on revisiting the Mass Effect 3 ending, and where Mass Effect 4 might go.
As we return from an unintentional break we face the ridiculous amount of comment backup we have caused, we talk about what Valve's Big Picture Mode means for the future of the service, and wish THQ a fond farewell.
Manscaping, Dead Space 3, and Aliens: Colonial Marines.
Finally our choices for Games of the Year are revealed, and we jump into a possible future hybrid of traditional games with in-game purchases and separately sold components.
Christmas, FTL, Halo 4 and Wal Mart.
The Gameinsight crew welcomes back John Fenix to the podcast and also Ben Mazzara, as all four finish up discussion of video game storytelling and move on to nominations for the best games and DLC of the year, and a special segment looking forward to the most anticipated games of 2013.