
After spending somewhere around 25 hours getting through Far Cry 2's single-player campaign, there was one question I couldn't quite answer: why is this game called Far Cry? The sequel, developed by Ubisoft Montreal, retains nearly nothing from Crytek's 2004 original or from the Xbox and Xbox 360's Instincts and Predator derivations. The story doesn't carry over, the characters aren't the same, there's no mention at all of Jack Carver, there are no mutagens, no feral powers, and no Trigens. Instead, it's a struggle between warring factions, called the APR and UFLL, in an unnamed African nation...
| Name | Points | |
|---|---|---|
|
Weapons ExpertPurchase the manuals and acquire the bandoliers for every weapon |
20 |
|
The Third FactionRescue all the Buddies from their respective predicaments |
30 |
|
...Against the MiddleSwitch sides in Bowa-Seko - the Southern Territory |
20 |
|
Prison EscapeEscape torture at the old slave outpost |
20 |
|
Stickin' it to the ManKill a Faction Captain in Leboa-Sako - the Northern Territory |
10 |
This is a wiki page that logged in users can edit. Create an account or log in to make changes.
Create New Account or Log in to comment