Miasmic Flask

The rogue lobs an explosive flask into a group of enemies, briefly stunning them.
Stun chance: 100% vs. normal enemies
Range: 5m sphere
Activation: 15
Duration: 4s
Cooldown: 20s
Improved Formula

Miasmic Flasks are now available more frequently, and the stun effect lasts longer.
Duration: +2s
Cooldown: -5s
Requires: Level 3
Rush

The rogue rushes forward, attempting to knock down the target and all nearby enemies.
Range: Personal
Activation: 15
Cooldown: 15s
Requires: Level 3
Charge

The rogue covers more ground with Rush, knocking enemies down along the path.
Increased range
Requires: Level 7
Blitz

The rogue bowls enemies over with a Rush attack that now inflicts damage.
Upgrades Rush
Physical damage: 28
Fatigue Fog

The rogue envelops enemies in a defense fog that slows them to a near crawl.
Activation: 20
Duration: 10s
Cooldown: 20s
Impenetrable Fog

Fatiguing Fog now lingers in the air and veils allies from enemy attacks.
Obscure chance: 100% for all party members
Overpowering Fog

Fatiguing Fog becomes so oppressive that it leaves most enemies DISORIENTED, reducing their
defenses and make them vulnerable to follow-up attacks from a warrior or mage.
Disorient chance: 100% vs. normal enemies
Confusion

The rogue tricks nearby enemies, causing some to fight among themselves for a short time.
Confusion chance: 50% vs. normal enemies
Range: 4m
Activation: 30
Duration: 10s
Cooldown: 30s
Chaos

Confusion persists longer, and enemies who were attacking each other now leave their defenses
open as well.
Disorient chance: 100% vs. normal enemies
Duration: +10s
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