Chapter 04 - History's Ember - Dead Space 3 wiki

Admiral's Quarters

Optional Missions

C.M.S. Greely

An encrypted message is being picked by all our RIGs. It seems to be broadcasted from the C.M.S. Greely, one of the S.C.A.F. vessels in this derelict flotilla. When I have the chance, I should check it out.

Artifact Locations

EarthGov Artifacts (2)

  1. After Isaac has a brief meltdown looking at some graffiti on the walls, turn around to find the first EarthGov Artifact.

S.C.A.F. Artifacts (3)

 

Alien Artifacts (1)

  1. During the CMS Greely sidequest, you will come to a frozen room with lots of blue screens that have a disceted body. The alien artifact is along a wall in this room.

Log Locations

Text Logs (5)

  1. In the first room of the level
  2. After Isaac has a brief meltdown looking at some graffiti on the walls, the text log is up some small stairs on a desk with a small wooden model ship.

Audio Logs (3)

  1. After Isaac has a brief meltdown looking at some graffiti on the walls, walk up a small set of stairs to find the first audio log.
  2. During the CMS Greely sidequest, the audiolog is in the room with the wild electric discharge. Use your Kinesis to turn the crank on a blue dial to activate the audio log.

Weapon Parts (12)

  1. In the first room of the chapter (Plasma Core)
  2. Found during the CMS Greely sidequest, early on in the room with the ladder leading down (Compact Standard Frame)
  3. During the CMS Greely sidequest, this weapon part is in the back of the room where you have to disable the wild electricity discharge (Electric Charge)
  4. After completing the CMS Greely sidequest, you will find 20 tungsten in the final office. Use this tungsten to construct a tungsten bar at the bench, and use the bar to enter the final locked room in the area. The weapon part is in this room on the floor (Telemetry Spike)
  5. Found in the airlock of the Terra Nova (Heavy Standard Frame)

Blueprints (1)

  1. After backtracking a bit, you will come to a small room with the waypoint directing you towards the door straight ahead that is labeled Repair Bay. There's a door to your right labeled Crew Access with the Shotgun blueprint.

Circuits (7)

  1. In the first room of the level, behind the tarp near the workbench. You have to use kinesis to pick it up (+1 damage)
  2. After backtracking a bit, you will come to a small room with the waypoint directing you towards the door straight ahead that is labeled Repair Bay. There's a door to your right labeled Crew Access with an upgrade circuit. (+1 clip)
  3. After completing the CMS Greely sidequest, you will find 20 tungsten in the final office. Use this tungsten to construct a tungsten bar at the bench, and use the bar to enter the final locked room in the area. The circuit is in this room on the wall (+1 Rate of Fire +1 Damage)

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