3 - UAV: Deploys a UAV to scan the map and reveal enemy locations. Now able to be shot down.
4 - Care Package: "Air drop a random killstreak or ammo". Deploys by throwing a red smoke grenade obtained after getting a 4 killstreak. The care package can be picked up by anyone once it hits the ground, including the enemy team. The Care Package can also kill, if it lands on a player. The package can contain any killstreak, excluding the nuke, Emergency Airdrop, and of course, another Care Package.
4 - Counter-UAV: Blocks an enemy UAV and disables their radar for the duration. This can also be shot down.
5 - Sentry Gun: Allows the player to deploy an automated M5 Minigun Turret, which is dropped in an air-drop. The gun automatically fires at enemies in its line of sight, but it can be destroyed by enemy fire. Once deployed, the player who placed it can pick it back up and redeploy it somewhere else.
5 - Predator Missile: Fires one controllable missile at a designated target area. User is vulnerable during use.
6 - Precision Airstrike: Initiates an airstrike on a targeted area much like the Airstrike in Call of Duty 4. However, the user can now control the direction the airstrike comes from.
7 - Harrier Strike: Deploys a small airstrike followed by a hovering harrier that will attack enemy players for a short time.
7 - Attack Helicopter: Deploys a Hind (for Spetsnaz, Militia and OpFor teams) or a Cobra (for Task Force 141, Rangers and Navy Seal teams) armed with one minigun to attack enemy players.
8 - Emergency Airdrop: Deploys a C-130 that drops four care packages. Unlike the care package, it is impossible for the player to receive an EMP from one of the packages.
9 - Pave Low: Deploys a Sikorsky MH-53 armed with two gun turrets.The Pave Low also has one flare defense against guided missiles.
9 - Stealth Bomber: Deploys a B2 Spirit that is invisible on the enemies radar. The bomber drops a large carpet bomb. Just like the Precision Airstrike, the user can control which direction the bomber comes from.
11 - Chopper Gunner: Deploys a AH-64 Apache (for Task Force 141, Army Rangers, and SEALs) or a Mi-28 Havoc (for Spetsnaz, Militia, and OpFor) attack helicopters that the player controls. User is vulnerable during use. The Chopper Gunner has one flare to defend against guided missiles.
11 - AC-130: Deploys an AC-130 gunship that the player controls. User is vulnerable during use. The AC-130 has 2 flare defenses against guided missiles.
15 - EMP: Deploys an Electromagnetic pulse that destroys enemy killstreaks and disables the enemies' HUD, radar and any electronic attachment the player has (heartbeat sensor, sights, etc). Enemies also cannot use any of their killstreaks while the EMP is active. The EMP also give the enemy's screens a bit of a grainy look to it.
25 - Tactical Nuke: Calls in a nuclear weapon that detonates after 10 seconds, killing every player in the match and ending it in favor of the nuke user's team.