Team Deathmatch - Use teamwork to kill enemy players and reach score limit. Players: 6 - 12. Score limit: 750 points. Kill: 10 points.
Mercenary Team Deathmatch - Use teamwork to kill opposing players and reach score limit. Teams are randomized. Players: 6 - 12. No parties. Score limit: 750 points. Kill: 10 points.
Free-for-All - Every player for him/herself. Players: 6 - 8. Score limit: 125 points. Kill: 5 points.
Domination - Flags are placed at certain points round the map. All flags start neutral. Players fight to hold the most flags. The match ends when the time limit or the score limit is reached. Kill: 5 points
Ground War- A combination of Domination and Team Deathmatch. The score limit for Team Deathmatch is 1000 points. Players: maximum of 18.
Headquarters - A laptop is randomly spawned on the map. Players must capture the laptop by staying near it within a certain amount of time; the more friendly players are near the laptop, the faster the laptop is captured. Players earn points for every 5 seconds the laptop is held. If team captures the laptop, they must defend it from being destroyed by enemy team. The team who captured laptop will not respawn until the laptop is destroyed or the max time limit for the headquarters is reached. Team which should destroy HQ will respawn as usual. The more destroyers there are near the laptop, the faster the laptop will be destroyed. A new laptop spawns when the time limit is reached or the laptop is destroyed. Kill: 5 Points
Search and Destroy - This mode plays almost exactly like Counter-Strike's classic bomb planting mode; two teams of players will play as either attackers or defenders. Attackers will try to plant a bomb at one of two bomb sites, and defenders will try to defend the bomb sites. If the explosives are planted, the attackers and defenders switch roles as the attackers must now defend the bombs from the defenders, who will try to disarm the bomb. Players do not respawn. A round is over when all players on one team are killed, or when the bomb successfully detonates or is defused. Team will switch between attackers and defenders 2 rounds into the game. XP is increased 5 times.
Sabotage - Similar to Search and Destroy, except that the bomb is neutral. Players must take the bomb and plant it at objectives located in the enemy team's base. The bomb carrier can fire his weapons, but his/her position will be announced periodically throughout the game. Also, unlike Search and Destroy, players will have unlimited respawns as opposed to just one per round. Kill: 10 points
Team Tactical - Small team games that play Team Deathmatch, Domination, Headquarters, Sabotage and Search & Destroy. Players: 4 - 6. Score limit: 500 points. Kill: 10 points.
Hardcore Team Deathmatch - This is the same as Team Deathmatch, except that player health is lowered, the HUD (Heads-Up-Display) is removed and teammates can be killed by friendly fire.
Hardcore Search and Destroy - This is the same as Search and Destroy, except that player health is lowered, the HUD is removed, and teammates can be killed by the player.
Old School - This is a Free-for-all mode featuring increased health, higher jumping, unlimited sprint, doubled magazine capacity for all weapons, no class selections (players spawn at random places on the map with a Vz. 61 Skorpion, an M9 pistol, and a fragmentation grenade; new weapons and perks are found throughout the level with pickups.
Cage Match - One on one death-matches (Fight to the death). Many people like to use this game to play with their friends, taking turns getting headshots to get the popular red tiger on guns. This is best known as "boosting". Score limit: 400 points. Kill: 40 points. In the Reflex edition for Wii this is replaced by Old School 1v1 to minimize the chance for boosting.
Hardcore Headquarters - Headquarters with lowered health and the HUD is removed.