WGG Com-cast Episode 7: Live From RTX

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Theme Music: Blood Gulch Blues (used with express permission) and Vode An (Republic Commando)

TOPICS

Community Callback

Microsoft's About (Sur)face

http://www.wired.com/gamelife/2012/06/microsoft-surface-games/
http://konzoli.com/images/xbox-360/Xbox-360-Wireless-Controller-for-Windows-receiver.jpg
http://s3.hubimg.com/u/4952230_f260.jpg

  • Would you use a Surface tablet with an Xbox controller to play games in its current form?
  • If not, what if it was built in Bluetooth or a nano-reciever?
  • Would you want to play full games even though it is a tablet, just casual games, or a hybrid of the two?
  • Do you think Steam or Origin implementations on a tablet could be successful?

8 on 8: Gaming on Windows Phone 8 and Windows 8

http://www.gottabemobile.com/2012/06/21/windows-phone-8-will-support-directx-for-better-gaming/
http://www.pcmag.com/article2/0,2817,2406676,00.asp
http://www.ingame.msnbc.msn.com/technology/ingame/microsoft-grabs-xbox-8-domains-rumors-run-amok-860751

  • Would buying one part of the Microsoft ecosystem entice you to buy others because of cross-compatibility?
  • Does closing down an ecosystem make for a better experience, especially where cross-platform is concerned?
  • Are the new hardware specs for Windows Phone 8 sufficient to win you over?
  • Xbox 720 or Xbox 8?

La Fin du Monde: ME3 Extended Cut DLC

  • If you believe the indoctrination theory, was it supported or contradicted by the additional content?
  • Did Bioware live up to this promise of providing closure without violating "artistic integrity"?
  • What do you make of the additional ending provided?

Live From RTX

Scumbagb3n's picture

Re the ending for ME3- it wasn't so bad- it mainly just didn't make sense. At least the extended cut DLC was free. The original ending was frustrating seeing as I did everything in the game and spent 6 hours in multiplayer for the first playthrough.Sub-par endings are acceptable on low budget/short games- but a potential title of the year?-no.

PigheadedBobobo's picture

just two questions, did you get to see the burnie statue? And did joel make you invest in gold?

swu's picture

As to your first question, I did see some kind of a burnie statue around with the platypus and the fosters.

Secondly, I got a picture with Joel and asked him about gold. He said that it was in a slump, but would be fin ein the long-term, it's nothing he hasn't planned for, there's some deflationary pressures in Europe with the Spanish bond rates hitting over 7%. And he just kind of kept on going...

kRN's picture

Some time ago I was listening to the Invisible Walls podcast on Gametrailers, and they apparently mentioned the next Xbox was code-named "loop". I don't know if this is old news, but to me it seems like a fitting name. Also, if I put on my speculation hat for a second, if you turn the "8" (as in Windows 8) on it's side it transforms into an infinity symbol, which again carries with it a lot of definitions, so maybe that had something to do with the working title of the next Xbox. 

On an entirely different note (this is going to be a bit lengthy): I'm interested in hearing Simon's and Alex' opinions on the whole trend of branching stories in games and "unique endings". Personally, I've begun to think that this kind of "gimmick" (even though it's been around for a long time) may actually be damaging to a game rather than help it. Instead of having the fanbase and critics alike express their rage about a games disappointing ending, wouldn't it serve both the developers and the audience better if games used a more traditional approach to story-telling? As much as I try to play a multiple-choice type game (like Deus Ex, Mass Effect or The Witcher) to my own personality, you're still *always* being lead down a more-or-less identical path towards the end. Do we as gamers really know what we want in a good story? I'm starting to be of the opinion that quantity and choice in a story does not outweigh a well-told straight-forward story. 

Solifluktion's picture

I always prefered to think of it as a "manipulation theory" instead of an indoctrination theory.

The god child tries to convice Shepard that destroying the Reapers is bad while synthesis and control are better choices.

For me the only real choice for my Shepard was to destroy the Reapers and not believe the god child.

"We don't control you so you can take control of the Reapers."    yeah right.

"Synthesis is the best choice."  Kinda reminds me of Harbingers famous quote: "We are your genetic destiny."

"Destroying the Reapers won't solve anything...oh and EDI and the Geth die."  Nice try.

 

@kRN

As much as I try to play a multiple-choice type game (like Deus Ex, Mass Effect or The Witcher) to my own personality, you're still *always* being lead down a more-or-less identical path towards the end. Do we as gamers really know what we want in a good story? I'm starting to be of the opinion that quantity and choice in a story does not outweigh a well-told straight-forward story. 

I agree. Also oftentimes those games lack a really satisfying ending. I like games that offer only two endings. In games using a moralsystem (Biowaregames) it could be a good and a bad ending (like we've seen in KotOR) while in other games both endings should have their own merits like GTA IV.

RareDaniel46's picture

Great podcast as always guys!

Thanks for correcting me the on the other podcast about the live call of duty film i think i got a bit confused but thanks for setting it straight for me!

A quick question about E3 2012 i know it wasn't that long ago but with the Internet browser coming to the Xbox i don't think that they mentioned that we could use a normal xbox controller did they?

One last thing with all the kinect voice integration going the games do you think if you don't own a kinect it should still work if you are wearing a normal headset?

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