Most of us on this site including myself could remember the first time we have played a survival horror game when we were young. For me it was the third Resident Evil game in which you play as Jill Valentine and try to escape the zombie infested Racoon City. Only there is someone or something that is following you the entire game. That "something" turns out to be the now infamous Nemesis whose famous line is "STARS". The scary part is not how to deal with him, but WHEN to deal with him. The scary part was not knowing when Nemesis would show up leaving that horrible "i'm going to die because I don't know where or when he'll show up" feeling. He gave me nightmares for weeks. Now what kids think is horror is Resident Evil 5 and just mowing down people with high caliber weapons and saving that whore, excuse me, Sheva, everytime she gets a scratch on her.
I recently played the third Silent Hill game last week because I have not played it in about 4 years and was excited to play it when my cousins came over. My cousin who has played RE5 for so long thought the game was going to be easy. When he saw me play it for the first time, he actually fainted when he saw the first creatures you fight. (He is only 10 years old) Since then he has never came to watch me play another horror game since.
So that brings up another question for a debate. Have horror games become less scary and less atmospheric over the years for the sake of making a profit? Have they forgot the sole purpose of making a horror game which was to scare the player and instead make them a one man army killing all that stand in their path? But most importantly, have they forgot what horror is anymore?