Socom 4 is breath of fresh air in the Socom franchise by Zipper, the series has always been a solid third person shooter on the playstaion (play no attention to Socom Confrontation, why am I writing this I don't know I should get back to the point). The military shooter in the past has been heavy on strategy and on stealth if you wanted to get the mission with the best score, but now in Socom 4 their have been some changes to fit the times.
Lets start with what is still in the game, you can control your AI players tell them to go into a point and they will wait for your order until you open fire. You can split your team into two and set up for an ambush, for an ambush you can highlight enemy and then all at once attack with out any worry that some will fire early. It you master giving your team order you can even going through a entire missions with out firing a single shot. Your health is now regeneration health which makes the game a bit easier for newcomers but can makes you a bit ballsier when you go on the attack. When you are on a mission you can decide to guns a blazing or silent. The more you use a certain weapons the more modifications you get, by the end your main weapon can have a suppressor, scope, front grip, extended mag making you a very efficient killer. You can kill everyone or find the best way to sneak around and just leave about ten soldiers alone.
SOCOM 4 is set in Malaysia. The player controls Cullen Gray, unofficially called the "Ops Commander," the leader of a 5-man NATO special forces squad deployed near the Strait of Malacca. He is accompanied by two operatives named Schweitzer and Wells as well as two South Korean operatives, Chung and Forty-Five. In some missions, the player will be in control of Forty-Five, performing various recon, sabotage, and stealth objectives. The plot stretches over a six-day period. The squad will fight both native rebels, known as "Naga", and the mercenary group known as "ClawHammer", the same mercenary group who funded and trained paramilitary soldiers in SOCOM: Combined Assualt.
The single player is solid, the action will keep you going and making you want to max out all your guns. The music keeps up with the intensity because it is composed the same man how composed the music for Battle Star. The game is split up into two play styles, the action you play as "Ops Commander" and during the stealth you play as "Forty-Five." The game will take you 6-8 hours, but the hours will increase when you play on the highest difficulty (Elite). You will end up fighting in both the cities, rural villages, the jungle, and both in day/night. The story is goodish, but the bad guy I figured out really quick. Getting a head shot is so satisfying just because of the sound.
The online has not changed that much over the shoulder shooter, but with some new game modes make it better.
Last Defense: An objective based game that requires you to capture all the neutral sectors placed in the middle of the map to find the opposing team’s Head Quarters. It takes 12 seconds to fully capture a sector, and if you die in your attempt, the capture bar will remain at the same point, you will only have to fill from the point where you died. In order to re-capture a captured sector, you will have to fill the capture bar twice. First you will to remove their capture bar and then fill your own.
Uplink: Uplink is similar to old school capture the flag mode. One team attacks while other defends in this game mode. Attacking team is given the task to steal the defending team’s data by downloading it off random data locations set throughout the map. These data locations are shown on both team’s HUD.
Suppression: Fight to the death. Suppression is your regular team death match. Find and kill as many enemies you can to win.
Bomb Squad: Bomb Squad is similar to search and destroy mode but, with more than one bomb sites. One team must protect the bomb sites while other team must disarm them. The team that disarms the random bomb sites need to choose one player as their Bomb Technician. Who will become the bomb technician is random, but the guy is heavily protected and armed with two unique weapons.
SCRUM (Custom): A Suppression mod that offers a “Classic” rules-inspired list of features that includes no respawn, no Sniper Rifles, no Concussion, Poison Gas, or Frag Grenades, higher damage and faster character movement
Sniper Alley (Custom): Another 8-vs-8 variation on “Classic” Suppression that boasts higher damage values and weapon restrictions that allow players access to only Smoke and Poison Gas Grenades, Shotguns, and of course, Sniper Rifles
Last Defense Run ‘n Gun (Custom): Incredibly fast-paced deviation from the Last Defense gametype that includes speedier player movement, reduced weapon damage, and limitations to sub-machine guns and shotguns only
Community Day Classic (Custom): Suggested by members of Zipper Community Day 2011, Community Day Classic offers a medley of different maps that support 8-vs-8 “Classic” variations on Suppression, Uplink, Last Defense and Bomb Squad with faster movement and no ranged explosives of any kind
I have felt very little to no lag what so ever. Now the only kill streak is after you get five kills in one life you get a missile strike, but you must use it before you die because if you get the missile strike and then killed then you loose it. The developer have taking the time to make sure that you cannot launch a missile into spawn point, in most maps you can choose to go the the secondary point to spawn. The map side a decent size so you don't spend have the time running half the match to get to the fight.
It a buy, but if your not sure got rent it.