Prototype 2 Review

If you are interested in playing through a story of a man who loses his family due to the government’s inability to protect them and his subsequent quest for revenge, you will be sorely disappointed by Prototype 2's actual story.

In reality, the shallow plot consists of a new viral outbreak thought to be caused by Alex Mercer (the protagonist of the previous title) about a year after the events of the first Prototype. James Heller, the Samuel L. Jackson-esque main character, is an Iraq War veteran reinstated to active duty to prevent the spread of the Mercer Virus. While en route to the infected area of New York City, Heller’s transport is attacked by Alex and -- blaming Mercer for the death of his family -- Heller attempts to kill him. Alex passes along his powers to Heller rather than killing him for reasons unknown. Heller then starts a 10-15 hour journey to find the truth of Mercer’s plan for the world. The plot is far too bare to be worth full retail price and often times it is not worth sitting through the cutscenes.

Despite the lack of a compelling storyline, Prototype 2 is still fun. Over the course of the game, Heller gains five main weapons his hands can morph into: claws, tendrils, hammerfists, a blade, and the highly entertaining whipfist. Other attacks include the black hole, where tendrils pull nearby objects toward a target to deal damage, and the bio-bomb, an attack similar to the black hole that causes an explosion. 

Meet the Whipfist.

Traversal is one of the things that Prototype 2 does extremely well. Holding RT will cause Heller to sprint and, if you run into a building, Heller immediately begins running up the side. Heller can also leap great distances, glide, and air dash. The entertainment found in taking down enemies with god-like powers and flying around the city is one of the game's most redeeming qualities.

Graphically Prototype 2 doesn’t stand out, but it holds its own alongside other recent sandbox games such as Saints Row: The Third. Loading times are very fast, except when skipping some cutscenes, and there are little to no problems like screen tearing or drops in frame rate. Marked targets did not appear at times in my playthroughs, but reloading the checkpoint was all that was ne