Weekend Short-Takes: 8/31/12

Next-gen consoles a 'quantum leap' says Remedy

Simon:

Chalk this one up in the “good to hear” category, since we’ve discussed on the Com-cast before whether performance would lose out to price for the next generation. Too bad we can’t get a better idea of what a “quantum leap” means, but similar language was used during the transition from the Xbox to 360, as well as the PS2 to 3.

John Fenix:

As I mentioned before with the Square Enix real-time demo, I have no doubt this is going to be a beautiful generation. However, this article still leaves the question on what kind of interface and design they will try to go for.

Alex:

Given the time between console cycles and how far technology has progressed, I would hope it was a “quantum leap” forwards. Anything less would honestly be a disappointment. However, the vague nature of his statement makes me less than convinced they are actually working with the new hardware, making this little more than some good publicity and marketing. I’m looking for benchmarks and spec lists, hopefully those will soon be forthcoming.

Uncharted film loses another director

Simon:

I don’t want to say we didn’t all see this coming, but we kinda did. Video game movies just can’t get a break from the studios or Hollywood establishment. I was still particularly surprised to see this headline though. I say this because I thought that if any game could make it as a movie, it would be Uncharted, owing to the very cinematic nature of the game, as opposed to less photogenic franchises such as Gears of War or perhaps Bioshock. Still, this film had all the makings of the classic game port fizzle. A bunch of A-listers rumored to be involved, solid writers who have to rewrite the script, announced several years ago to great fanfare, and a director calling it quits.

John Fenix:

(watching Red vs Blue)
Huh...yeah, terrible news. Anyone know when the "Forward Unto Dawn" series will start?

Alex:

Like Simon, I just can’t seem to feel any sense of surprise that this has happened. Between the snake-bitten luck of any videogame movie period and fan backlash at all kinds of decisions made (though to be fair, Nathan Fillion IS the only one who should ever be playing Drake) this has not been an easy project to work on. I can’t find it in myself to blame Mr. Burger for leaving to go and direct something that will odds on be more successful (financially if not otherwise) anyways.

Photo Credit: uncharted-movie-trailer.blogspot.com

Release the Krac…Leviathan…

Simon:

A few months. That’s the amount of time Bioware (or probably more EA) feels is enough time to stop apologizing for the ending and return to the usual raking in of our hard earned dollars. Considering the seriously sensitive nature of the ending already, I’m surprised they even want to touch that further. I saw and still see nothing wrong with doing a DLC pack like Shadow Broker in which familiar characters of old are reintroduced in a compelling story that doesn’t really impact the main story.

Alex:

I am torn when I think of the recently released Leviathan DLC for Mass Effect 3. On the one hand, I’d happily spend $10 to add several more hours of well written, well designed, well thought out adventures to my Mass Effect play through, especially in a game that would have been one of the, if not the, game of the year for me if not for a total brain fart in the last 15-20 minutes. On the other hand, the aforementioned final period burned me so badly that I haven’t touched the game since I finished it in March (with the exception of a quick attempt to see what was in the Extended cut DLC, and of course that didn’t work for some reason, further burning me.) I think many gamers will find it hard to spend $10 on more missions that allegedly affect the way the game turns out. Call me a cynic, but I think we all know how it’s going to end and that just takes away from the experience.

John Fenix:

Listen to the next Com-cast for my thoughts on this.

Photo Credit: ibtimes.com

Lucasfilm Files Star Wars: First Assault Trademark

Simon:

Alright, now we’re talking. I think Lucasarts is finally finished with the layoffs and corporate headrolling from the era that gave us SW Clone Wars Republic Heroes, among other cringeworthy titles. I see this as a new push for Star Wars, concurrent with the news that Episodes 2 and 3 will be released in 3D late next year.

John Fenix: 

Not much to go on, but if 1313 is any sign of what might come, this will be interesting to watch. Maybe we'll finally get another Battlefront or Republic Commando game. A man can dream.

Alex: 

Simon and I have previously discussed Star Wars 1313 on the Com-cast, about how excited we were for the project and how we hope that it succeeds. This was an especially strong hope for me, as for large parts of my childhood Lucasarts was my favorite game developer and as such they hold a special place in my memory. Yet this new trademark could be signs that it’s time to dust off the memories, because if this new trademark gets the same production value that 1313 appears to be getting, we might just be witnessing the Return of (the Jedi?) Lucasarts to the forefront of gaming. 

Photo Credit: escapistmagazine.com

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