
The shooter genres has become incredibly saturated over the years. Because of the popularity of the genre, developers often ignore what a shooter really needs, balance. Some developers just spew out clones of other games, while others try to pack as many jaw-dropping features as possible and forget about balance. Monday Night Combat goes back to the roots of shooters, hours of fun, well balanced combat.
There are two gametypes to play, Blitz and Crossfire. In Crossfire, you and 5 other players try to protect your base from another team. There are robots that make their way up to the opposing base to destroy their Money Ball. It's similar to Halo's Neutral Assault, except there's no bomb and you're going to destroy their base by sheer firepower. Most players don't bother to stay and kill the robots, they usually just let their AI deal with the other AI. They have to focus on slowly pushing up into the opponents base, that way their robots will make it further and further in. It's a fun gametype to play with friends. Blitz resembles Horde mode, where waves and waves of robots come attack you to destroy your money ball, and you have to hole up for as long as possible.
In Monday Night Combat, there are 5 classes to choose from. Assault is a versatile, all around class that is useful in medium combat. Tanks and Gunners are both slow classes, but they make up for their mobility problems with health and firepower. A Tank can help lead a assault with his high health and short ranged firepower, while Gunners can provide fire to help cover his teammates. If you find yourself pinned down in a spawn trap, you can also choose a Assasin, a girl with ridiculously high speed and cloaking powers who can pull off stealthy, Halo Reach style assassinations. Snipers can hold down a area with his high powered rifle, but as expected, they aren't very useful in close ranged encounters. Support is a engineer-medic hybrid. He has a beam that can give double the health for players, as well as repair turrets which a player can purchase to defend their base. Everything is made with a very balanced, rock-paper-scissors mentallity and I'm sure people will have a blast playing it,
Is it worth 1400 Microsoft Points? Definitely. If people can spend the same on 2 rehashed maps and 3 crappy new ones, I don't see how this doesn't sell well.
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Interesting parallel to Halo's Assuault. Great review, man. While playing, did you notice this game bears a huge resemblance to Team Fortress 2? And that was a funny comparison of this to MW2's DLC. Three terrible new maps and two I've already played the hell out of is NOT worth $15. I'll probably pick this one up sometime. Oh, and are you planning on doing future reviews?
This is a great review. I feel I should say that anyone who plays TF2 will feel right at home with MNC, though the two are so similar it may not even be worth it.
Thanks guys. It definitely feels alot like TF2, from the graphics style to the classes.
I plan on doing reviews in the future. There are a boatload of games coming out that I plan to purchase, which includes:
NHL 11
Fallout New Vegas
Call of Duty: Black Ops
Halo Reach.