Hello guys, I have been toying with this idea for a while now, but with some time on my hands I have decided to finally put it into motion. Mass Effect Weekly is a regular(hopefully) segment that either analyzes new features that have been released by Bioware, or information that precedes this blog, depending on the week.
In the Mass Effect 3: Against All Odds Trailer, the game's new health system makes an appearance amidst the chaos of the Thresher Maw-Reaper battle.
Although Shepard does not take damage in the video, nor is the health system the centerpiece, the new graphic still gives some juicy information regarding the system.
The shield and health bars are completely separate now. In Mass Effect 2, the shield overlapped the health bar, and did not show until shield was fully depleted. Instead, the new graphic resembles the style of the original Mass Effect, with blocky shield bars and a health bar both fully visible at all times. Bioware, however, has confirmed that the improved system will resemble Mass Effect 1 more than just graphically.
Mass Effect 1 on the left, Mass Effect 2 on the right
The health is not divided into fifths just for visuals. Similar to how regenerating health operates in the Assassin's Creed series, Shepard will only heal up to the maximum of his/her current health. For example, if Shepard's shield was deactivated, and his health was damaged to halfway through the third bar, Shepard's health would only regenerate to the third bar.
Medi-gel will return to a more prominent role as a result of this. In Mass Effect 1, Medi-gel was instrumental in combat, as it allowed players to administer first-aid to their squad, in addition to being able to revive fallen squad-mates through the Unity power. However, its role was greatly reduced in Mass Effect 2 with the introduction of rapid-regenerating health; Medi-gel was restricted solely to the Unity power as a result.
Mass Effect 3's health is a mixture of its predecessors'. It keeps the quick-regenerating shield and health that results in the fast paced combat of Mass Effect 2, but builds another layer of challenge by reintroducing a variation of Mass Effect 1's slow/no regenerating system. A combination of the best-of from both games, the health system looks good on paper, but how will it actually play like in the game? I see this affecting a certain class the most; my favorite of them all, the most fast-paced, in-your-face class that enemies see miles away and is staring down the barrel of Shepard's shotgun the next. The Vanguard.
Tune in next week as I cover the Vanguard class in Mass Effect 3