We are living in an era where mobility rules. An era where mobile devices are playing an important role in determining the way we shop, the way we pay our electricity bills, where we eat, and a whole lot more. Mobile devices, since the time they have come on the scene, have delivered immense functional value to us. But an area where they have made a defining impact is gaming. When mobile gaming first made its appearance, nobody believed that mobile devices would battle it out with desktops to become the primary hardware for gaming. But with the mobile gaming market all set to hit a massive $9 billion by 2016, there is no doubt that mobile devices will become the primary hardware for gaming, driven by a growing adoption of smartphones and tablets, and also a growing number of sophisticated games releasing in the market.
When did this happen?
This is THE question, isn’t it? To understand this phenomenon we need to go back a couple of decades to 1994 when Tetris, the first mobile game, was launched on Hagenuk MT-2000. But the era of mobile gaming actually began after Nokia pulled a masterstroke of pre-loading certain devices with a game called ‘Snake’. Since then, the mobile gaming industry has never looked back; its growth has always seen an upward trend.
How did this happen?
The ‘when’ of something is always an easy question to answer because all you need to do is point to a happening, a year, a date, and voila, you have an answer. But the ‘how’ is always a complex question as there are plenty of interlinked facets to it. But let’s cut through the tangled web to answer this question. This happened because of ubiquity of mobile devices and the fact that mobile devices and associated hardware evolved at a rapid pace. Mobile processors became faster, which led to the release of more and more graphic intensive games with richer game play. Today, the sophistication of various games matches that of those developed for the desktop. That’s why games like Candy Crush Saga and others are more popular than desktop games that target the same niche.
It’s definitely the future
According to a Forrester research report, 1 billion people will be using smartphones by 2016. That’s a whole lot of smartphone users and almost all of them are a target for the mobile gaming industry. What these figures mean is that mobile devices are definitely the future of gaming. Mobile phone users simply make a massive and an ever increasing target market. Add to that a rapid evolution in the mobile phone technology and you have a scenario tailor-made for the growth of the mobile gaming industry. This is not a revolution waiting to happen, it is already happening all around us.
The next time you play a game on your mobile device, give a thought to the hapless PC gaming industry because the day isn’t far away when you will have to search high and low to find a PC-based game.