On this episode of the podcast, Simon and Alex begin to evaluate the long and storied history of the now defunct Lucasarts by evaluating the innovation in its games in the early days, and the subsequent erosion of in-house creativity and improvement that led to its eventual demise.
This month, guest contributor Carlos Roa analyzes the recent attempt by activist investor Daniel Loeb to split apart Sony's hardware and software businesses, and the awkward business caught in between: Sony's Playstation division.
In the Short-Takes this week Watch_Dogs' developers try to make Hacking more realistic, Gran Turismo 6 is announced for PS3, Google unveils a new service for Android, DICE opens a new LA studio for Star Wars games, and EA finally kills Online Passes.
This week on the Short-Takes we look at the deal between Disney and EA for the rights to Star Wars games, the use of the Frostbite 3 engine in those games, the openness of the new Assassin's Creed, the end of AC creator Patrice Desilets' time at Ubisoft (again), the announcement of a new Wolfenstein, and Nintendo's less than ambitious plans for E3.
Instead of spamming the description field of every video and asking yall to follow us on Twitter during every Drink Along, I thought it would be a much better idea to do a video once a month updating you, our loyal followers and subscribers, with all the different social networks that you can find myself, Dan, and our contributors using regularly.