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Theme: As Time Goes By (Casablanca Theme)
Borderlands 2: In-game edit allows cel-shading graphics to be removed
Behind Borderlands' 11th-hour style change
The Darkness II: Story and Art Style Interview
GDC 2012: The Art and Design of Batman: Arkham City
Are these art styles here because of the graphics gap between consoles and PCs?
Are they a key differentiator from realism?
What does it say about these art styles that Borderlands' use of them and subsequent success was very much unintended?
What do you think would have happened if Borderlands was released as a realistic game?
Round Up the Usual Gimmicks
Are gimmick features very niche, providing significant immersion for a very narrow window of games?
Does the burden for finding creative solutions for these features rest with the developers?
Do these features tend to ultimately fall out due to lack of effort from the developers, (e.g. Kinect voice commands) or are they truly meant to stick to casual/family games?