Gears of War 3 Review

Not even Cole's hometown is safe from the Lambent threat.


The Gears of War franchise is no stranger to criticism. Issues with lag and weapon balancing have raised multiplayer concerns in the past, but Epic is seeking to rectify those problems and then some. In numerous interviews, Cliff Bleszinski guaranteed the biggest campaign Gears fans have ever seen, though gamers have been made promises before with haphazard results – I’m looking at you, Peter Molyneux. Anyone hesitant to read the four novels released since the series’ inception will be thankful for the brief narrative recap, too. Believe me when I say Sera has gone through hell the past two years.

With the resignation of Chairman Prescott, the Coalition no longer pretends to be an organized government. The COG has disbanded, leaving the remnants of humanity to fend for themselves in a world slowly caving to the Lambent infection. These mutating “glowies” hardly make survival easy, as each death reverberates throughout the dwindling population. Even the down-but-not-out Locust are stranded now, flooded from their homes after the sinking of Jacinto. Marcus, too – a Gears of War poster boy with daddy issues – is living aboard a reconstructed battleship with the rest of Delta when he learns his father may be alive. As a man of science, Adam Fenix might possess a cure for the planet. After failing to save his father years before and being tormented by endless nightmares, Marcus sees a chance for redemption.


The original Gears of War taught fans how useless helmets are, but who am to argue with a walking tank?


Gears of War has never been known for an award-winning storyline like Mass Effect, but neither is it a convoluted mess of plot details hidden away in collectible journals. In hindsight, bringing on Karen Traviss to pen the latest Gears story only helped the narrative. Some of the dialogue is cheesy, but the characters have chemistry. Their revelations illustrate that even the most steroid-infused soldiers are not immune to the effects of war. A certain protagonist's death should have resonated with me far longer than Dom's euthanizing of Maria, yet the grizzled voice acting that immediately follows lessens the emotional trauma. That annoyance aside, Gears of War 3 serves up a cohesive, emotionally appropriate conclusion to the heroics of Delta Squad.

Speaking of Delta, all the testosterone-oozing combatants that were not killed off in Gears of War 2 are back. Baird and his signature brand of smartass comments illuminate the world's darkest hours, and everyone’s go-to optimist of pure adrenaline, Cole, remains the laughable hero. Despite their facades, though, the endless fighting has taken its toll mentally and physically, and mankind is living on borrowed time. In a decisive three-way war for Sera, even the women must fight for humanity as combat-ready Anya Stroud and Samantha Byrne suit up alongside the gruff-talking men.


Delta Squad has changed since their last outing.


In a game of over-the-top, unrelenting, cinematic firefights, the set-pieces seldom yield, and dozens of new enemy types transform the battlefields into unbridled chaos. In the first act alone I fought Lambent stalks, juked Lambent Drudges in a decaying Thrashball stadium, and detonated a Lambent Leviathan. The campaign is ten hours of large-scale encounters and challenging boss fights that could serve as an epic conclusion. Marcus and company may be experts on peril, but holding off a Brumak on enemy entrenched beaches, a Lambent Berserker in a secluded military fort, or Lambent and Locust scaling an abandoned gas station is nothing short of climactic.

Of course, what would a title with the “Brothers to the End” moniker be without cooperative gameplay? The entirety of the story can be enjoyed with three other friends. Battling miniature Corpsers, Savage Boomers, or Lambent Drones proves all the more harrowing when the difficulties begin to stack, and Arcade mode adds competitive scoring to this highly replayable experience. The more kills and assists the team earns, the greater the overall point multiplier. But should your teammates become incapacitated, the multiplier will drain continuously until you revive them. Mutators can be toggled on or off, too, provided the prerequisites have been met for unlocking these game-changers (imagine Halo 3’s skulls). Suddenly, engagements turn into frenzied free-for-alls, where friendly fire and enemies running around like decapitated chickens necessitate different play styles.


And this is just the first boss fight.


As you may have already surmised, the gameplay is energetic, exhilarating, and violent. Initially, control switches between the various Delta characters to provide different perspectives on the action, past and present – a concept already introduced by the novels. Moreover, new mechanics include mantle kicks, weapon swapping, and executions, encouraging experimentation. Remember the Locust's arm ripping off execution that was deemed too graphic for Gears of War 2? It’s here. 

Now Gearsheads are not unfamiliar with unique weaponry. Gears of War 3 does well to expand its arsenal of deadly tools while keeping them believable in the series' context. The Siege Beast is a massive grasshopper-turned-catapult, the Digger Launcher fires a burrowing critter (strapped with explosives) underground toward its victims, the Hammerburst has been modified with iron sights for long-range encounters, and the Sawed-off Shotgun instantly gibs multiple enemies. And yet of all the fresh firearms, the Retro Lancer remains the most notable. With shoulder-breaking recoil, this Pendulum-era rifle drops formidable Locust or Lambent without much effort, and a quick Retro charge will impale any unfortunate soul upon the affixed bayonet.


The Vulcan Cannon turns any and all enemies into a mist of blood and bone chips. 


Horde mode, better known as the reason any game of the last three years has cooperative wave survival gameplay, also returns in full force. In Gears of War 2, Horde was a simple matter of killing a Mauler, grabbing his shield, and planting that shield in a doorway to block the Locust advance. Now the tower defense aspect has been directly implemented into Horde 2.0. Murdering enemies will reward players with money, which feeds upgrades into the multitude of barriers, turrets, and decoys on the battlefield. You need all the help you can get, too, because a random boss will ruin your day every tenth wave. Each battle requires a particular set of tactics to overcome. While the lumbering Brumak may have trouble bending its missiles around cover, the Lambent Berserker will leap over said cover and pummel players senseless, a startling surprise that elicited a fair share of laughs and high-pitched screams from my teammates. Death can be a heavy price in Horde 2.0 – approximately $1,500 to be precise – and that amount only increases. Bringing four friends into the fray will help even the score, but friendly AI bots appear absent.

Beast mode directly contrasts Horde 2.0. While Horde focuses on hunkering down, building defenses, and surviving the onslaughts of Locust and Lambent, Beast mode emphasizes speed. Across 12 waves (much too short in my opinion), the Locust must destroy enemy fortifications and slaughter the COG’s mightiest heroes. A round timer signals the start of the wave, but damaging hostile booby traps will add crucial seconds to the clock. Variety is the spice of death in Beast mode. Instead of blockades, players spend cash to control the diverse Locust infantry. Nearly every Locust is playable, from the weaker, insignificant Tickers to the formidable Boomers, Corpsers, and Berserkers.


The enemies in the foreground are the least of your worries.


If any Gears fans told you why they have invested weeks of their lives into the franchise, however, I am sure multiplayer would be their answer. While Call of Duty-style ranks and progression remains an easily copied formula, it is not always the most balanced. In Gears of War 3, the sole advantage higher ranked players have is more in-game experience. Ribbons and medals are the equivalent of Modern Warfare’s challenges. If there is a way to kill your opponents, there exists an experience bonus, yet only the truly persistent will max out their Onyx medals and earn the coveted Seriously 3.0 achievement.

As one of the truly persistent, I have heard about every excuse in the Gears handbook for losing a shotgun duel, whether it be host advantage, abysmal lag, hacking, cheating, etc. Lag was an unfortunate rival of Gears past, but the community asked and the developers answered. Not content to repeat previous mistakes, dedicated servers promise to keep the online experience lag free and breathe longevity into an already astounding package. Remember that word "promise"? In my five-year history of playing competitive Gears, the multiplayer has never operated this smooth, nor this accessible; the shotgun spread remains consistent, and the hit detection makes headshots a breeze. Veterans will feel right at home wallbouncing, hip firing, and quick scoping their way up the scoreboards. 


I'm sure that Locust will be fine.


Still, there are plenty of options for less competitive players. A robust tracking system accumulates points earned from the campaign, Horde, Beast, and Versus, ensuring that anyone who wants to spend their time playing Horde rather than Warzone should never feel penalized experience-wise for playing their favorite modes.

If there is any game that could also sell a nonbeliever on the Xbox 360’s hardware, that game would be Gears of War 3. Gears of War 2 set the console bar in terms of graphical benchmarks three years ago, but Gears 3 takes that bar, beats the prequel over the head, and curb stomps the corpse. Epic populates Sera with the usual apocalyptic shades of brown and gray, but a varied color palette makes the visuals pop. Vegetation encloses buildings abandoned before the Hammer of Dawn strikes, and Stranded attempt to rebuild amid the squalor of a world gone wrong. Dynamic lighting changes while Delta navigates the environments, smoke seeps around pillars and chest-high walls, and the Lambent explode in a fireworks fashion, though the Unreal Engine has its limitations. Minor hiccups halt a near-faultless presentation when textures load slowly, or when the rare enemy glitches through a wall.

In a nigh-flawless blend of blood, sweat, tears, and devoted community feedback, Gears of War 3 provides closure to Delta Squad’s story, a concept that has become more of an afterthought this console generation. I have no doubts gamers will see more content set in the Gears of War universe, and with two million pre-orders, the future looks bright for Gearsheads. Whether you’re a fan of epic (pun intended) campaigns, solid cooperative play, or hectic multiplayer battles, Gears of War 3 is crammed with limitless replay value. Two-bit technical blemishes hold this Epic masterpiece from absolute perfection, but Delta Squad’s final journey is an unforgettable swan song and a blockbuster conclusion to a trilogy that must be played.

Publisher: Microsoft Game Studios
Developer: Epic Games
Release Date: September 20, 2011
Number of Players: 1-4 (Campaign), 2-5 (Cooperative), 2-10 (Multiplayer)
Platforms: Xbox 360 (Reviewed)

brodyitis's picture

I agree wholeheartedly.

insane_psycho_killer's picture

I also agree wholeheartedly.

Deathman95's picture

Nice review. I agree with beast verdict, do away with the timer, make it longer than 12 rounds and add more features than just destroying cover with your favourite underground savage.

jreinKs's picture

I might agree wholeheartedly too, but since I have only a PS3 I will nevet actually get to experience this game. Oh well.

Goldteddy's picture

Grusome, Violent, Bloody, Sexy violence!?

Erm Yeah good review, however i just can't get over the fact Marcus is voiced by Bender :S


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