Community Blog

Titanfall: IMC Rising Review
By: Josh Kowbel - Sunday, September 28, 2014 - 6:07pm
Six maps down, three to go. Does Titanfall: IMC Rising help Respawn out of its creative rut?
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Weekend Short-Takes: 9/27/14
By: swu - Sunday, September 28, 2014 - 6:02pm
The Short-Takes move their new date to Saturday as Simon and Alex talk about Blizzard's Titan cancellation, Watch Dogs' less-than-stellar response as déjà vu from Assassin's Creed, PlayStation TV doing what Microsoft wished they could , and the new AC Unity DLC doing something interesting with the season pass model.
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Forza Horizon 2 Review
By: Josh Kowbel - Thursday, September 25, 2014 - 2:27am
After a shocking false start from Forza Motorsport 5, Forza Horizon 2’s opulent landscapes and rally-esque racing are just what the doctor ordered. 
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Mailbag Monday Sep. 22nd, 2014 - Caricature
By: John Tarr - Monday, September 22, 2014 - 10:42am
Thank you, Marcus, for creating this incredible caricature!
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Cannon Brawl Review
By: Josh Kowbel - Sunday, September 21, 2014 - 3:18pm
Cannon Brawl merges the RTS and tower defense genres into a narcotic blend whose sum – in this age of derivation – overshadows its parts.
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Weekend Short-Takes: 9/19/14
By: swu - Saturday, September 20, 2014 - 9:52am
Microsoft plans to break even on the $2.5 billion Minecraft acquisition in a matter of months, EA provides an ambitious three-year plan to institute a "player-first" culture, and Take-Two's president says game companies are dead without new IP. Simon, Jonathan, and Alex discuss.
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Sixty Second Shooter Prime Review
By: Josh Kowbel - Monday, September 15, 2014 - 11:04am
Shooter Prime’s time-per-dollar-spent ratio is not the worrying part. Rather, an Asteroids-like presentation often sabotages high scores.
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Weekend Short-Takes: 9/12/14
By: swu - Saturday, September 13, 2014 - 11:31pm
Huge bombshells drop this week as Microsoft seems set to announce a deal to acquire Minecraft creator Mojang, Rockstar announces the drop date for GTA V on current-gen platforms and PC, and Sony's commitment to Destiny reaches new heights.
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Destiny's Post-Level 20 Features, Systems Explained
By: John Tarr - Saturday, September 13, 2014 - 11:15am
Destiny doesn't come to a screeching halt after you hit the "soft" player level cap at Level 20.
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The Last of Us: Remastered Review
By: Josh Kowbel - Saturday, September 13, 2014 - 10:07am
Years from now, I’m sure we’ll look back on The Last of Us: Remastered as a pinnacle of morose, mature storytelling.
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