BioShock Infinite Xbox 360 vs PC On Ultra Graphics Comparison - Bioshock Infinite

Graphics comparison of BioShock Infinite, recorded on the Xbox 360 in 1080p, and the PC in 1080p on Ultra settings.

One thing that really surprised me while editing this video was how much better BioShock Infinite SOUNDED on the PC, which obviously has nothing to do with graphics settings but audio compression for a small 8GB DVD vs 20GB (!!!) Steam install. I will be making an audio comparison video ASAP.


My PC Specs

  • Processor: Intel® CoreT i7 2700K 3.5GHz/3.9GHz Turbo 8MB L3 Cache GT2
  • Memory: 16GB Kingston HyperX DDR3-1600 (4x4GB)
  • Graphics and GPGPU Accelerator: 2x NVIDIA® GeForceT GTX 560 4GB Total GDDR5 in SLI w/PhysX
  • Power Supply: 850 Watt Seasonic® X-850
  • Hard Drive Bay One: 20GB Intel® 311 Series SSD (w/ TRIM) [SSD Caching ONLY]
  • Hard Drive Bay Two: 1.0TB Hitachi 7200rpm 32MB Cache SATA
Whiplash's picture

So the PC is brighter and has more contrast than the Xbox?


Reid Wildenhaus's picture

You should turn on vsync for PC recording. Call me OCD, but screen tearing is one of my pet peeves.

That aside, they did an excellent job with making use of the 360's outdated hardware.

Scumbagb3n's picture

Looking closely at everything for the first 5-10 minutes of play made me realise that the game was poorly detailed. Once the combat started I stopped noticing the minor flaws and as rvbfreak said above they did a pretty great job with the crappy 360 hardware.

II RickyBFC II's picture

The 360 is 8 years old, it can be forgiven for having slightly under par graphics to the PC. Graphics take a back seat to gameplay in my opinion, and playing with an Xbox controller is my preference, the mouse and keyboard stuff just isn't for me, maybe because I work in an office at a computer for 9 hours a day.

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