Stages - BattleToads wiki

Stage 1: Ragnarok's Canyon - The game begins with a short fight across the surface of the planet, battling Psyko-Pigs and Walkers. A massive Mega-Walker guards the exit.

Stage 2: Wookie Hole - This is a mile-deep hole that leads down into the heart of the planet. The 'Toads must rappel down to the bottom while avoiding birds and Retro-Blasters. Especially skilled players can earn extra lives by bouncing birds off the walls repeatedly.

Stage 3: Turbo Tunnel - This is the first level where the players ride a vehicle, in this case the Speeder Bikes, and must navigate a dangerous obstacle course at high speed. This is considered the first truly challenging area of the game, and it only gets harder from here.

Stage 4: Arctic Cavern - In this ice level, traction is reduced significantly, making it hard to avoid the attacks of crazed snowmen and deadly spikes.

Stage 5: Surf City - This time the 'Toads ride surfboards, dodging logs and mines as they coast downriver. Halfway through this level, the players encounter Big Blag.

Stage 6: Karnath's Lair - The players must navigate their way out of the stage by riding on giant snakes to reach the top, avoiding spikes as they go.

Stage 7: Volkmire's Inferno - Titled after Silas Volkmire, the stage is aptly named. The 'Toads ride jet-planes this time, flying through electrified force fields and dodging fireballs and missiles.
Stage 8: Intruder Excluder - The Toads find themselves in an elevator shaft full of new dangers, such as electrified platforms and toxic-gas sprayers. At the top is the feared biogen Robo-Manus.

Stage 9: Terra Tubes - The 'Toads run, swim, and fight through a myriad of pipes. Watch out for rolling gears, self-destructing robots, and, worst of all... rubber duckies!

Stage 10: Rat Race - Here, the 'Toads race Scuzz the Rat to the bottom of the shaft in order to defuse a series of bombs. After three victories over Scuzz, General Slaughter will appear to settle things himself.

Stage 11: Clinger Winger - Once more, the players ride a vehicle, this time a one-wheeled cycle with handlebars. You need to keep your speed up, especially around corners, in order to stay ahead of the pursuing Hypno-Orb. Once the race is won, you'll be able to exact some revenge on the offending object.

Stage 12: The Revolution - Climbing the Dark Queen's tower is a precarious, difficult task, with high winds, vanishing platforms, and hungry Rhynos threatening to ruin the climb.

Stage 13: Armageddon - It's just you verses the Dark Queen. Pimple and Angelica are at stake, so don't let them down now.

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